private void Awake() { _player = FindObjectOfType <PlayerMarker>(); _playerMaxXpHandler = _player?.GetComponent <PlayerMaxXpHandler>(); _experience = _player?.GetComponent <Experience>(); }
void Awake() { _player = FindObjectOfType <PlayerMarker>(); _playerMaxXpHandler = _player?.GetComponent <PlayerMaxXpHandler>(); _xpText = GetComponent <TextMeshProUGUI>(); }