Esempio n. 1
0
 private void PlayerManager_OnUnitSelected(object sender, PlayerManager.OnUnitSelectedEventArgs e)
 {
     if (e.currentUnit.hasMoved && e.currentUnit.unitType == UnitType.player)
     {
         HandleMovedUnit(e.currentUnit);
     }
     else
     {
         actionList.SetActive(false);
     }
 }
 private void PlayerManager_OnUnitSelected(object sender, PlayerManager.OnUnitSelectedEventArgs e)
 {
     UpdateUnitSelectText(e.currentUnit);
 }