private void PlayerManager_OnUnitSelected(object sender, PlayerManager.OnUnitSelectedEventArgs e) { if (e.currentUnit.hasMoved && e.currentUnit.unitType == UnitType.player) { HandleMovedUnit(e.currentUnit); } else { actionList.SetActive(false); } }
private void PlayerManager_OnUnitSelected(object sender, PlayerManager.OnUnitSelectedEventArgs e) { UpdateUnitSelectText(e.currentUnit); }