internal void StartSetPlayerCardPIN(int playerId, int PIN) { PlayerLookupInfo playerInfo = new PlayerLookupInfo(); playerInfo.playerID = playerId; playerInfo.PIN = PIN; m_waitForm.Message = Resources.WaitFormUpdatingPlayer; m_worker = new BackgroundWorker(); m_worker.WorkerReportsProgress = true; m_worker.WorkerSupportsCancellation = false; m_worker.DoWork += new DoWorkEventHandler(SendGetSetPlayerCardPIN); m_worker.ProgressChanged += new ProgressChangedEventHandler(m_waitForm.ReportProgress); m_worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(GetSetPlayerCardPINComplete); m_worker.RunWorkerAsync(playerInfo); }
internal void StartGetPlayer(string magCardNumber, int PIN) { PlayerLookupInfo playerInfo = new PlayerLookupInfo(); playerInfo.CardNumber = magCardNumber; playerInfo.PIN = PIN; m_waitForm.Message = Resources.WaitFormGettingPlayer; m_worker = new BackgroundWorker(); m_worker.WorkerReportsProgress = true; m_worker.WorkerSupportsCancellation = false; m_worker.DoWork += new DoWorkEventHandler(SendGetPlayer); m_worker.ProgressChanged += new ProgressChangedEventHandler(m_waitForm.ReportProgress); m_worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(GetPlayerCompleteAwardPoints); m_worker.RunWorkerAsync(playerInfo); }