private void Awake() { if (!logoManager) { logoManager = FindObjectOfType <PlayerLogoManager>(); } }
private void Start() { if (!logoManager) { logoManager = FindObjectOfType <PlayerLogoManager>(); } if (!audioSource) { audioSource = GetComponent <AudioSource>(); } HideRaidInfo(); }
// Start is called before the first frame update void Start() { if (!dropEventManager) { dropEventManager = GetComponent <DropEventManager>(); } if (!ferryProgress) { ferryProgress = FindObjectOfType <FerryProgress>(); } if (!gameCamera) { gameCamera = FindObjectOfType <GameCamera>(); } if (!playerLogoManager) { playerLogoManager = GetComponent <PlayerLogoManager>(); } if (!villageManager) { villageManager = FindObjectOfType <VillageManager>(); } if (!settings) { settings = GetComponent <GameSettings>(); } if (!subEventManager) { subEventManager = GetComponent <TwitchEventManager>(); } if (!subEventManager) { subEventManager = gameObject.AddComponent <TwitchEventManager>(); } if (!commandServer) { commandServer = GetComponent <CommandServer>(); } if (!islandManager) { islandManager = GetComponent <IslandManager>(); } if (!itemManager) { itemManager = GetComponent <ItemManager>(); } if (!playerManager) { playerManager = GetComponent <PlayerManager>(); } if (!chunkManager) { chunkManager = GetComponent <ChunkManager>(); } if (!craftingManager) { craftingManager = GetComponent <CraftingManager>(); } if (!raidManager) { raidManager = GetComponent <RaidManager>(); } if (!streamRaidManager) { streamRaidManager = GetComponent <StreamRaidManager>(); } if (!arenaController) { arenaController = FindObjectOfType <ArenaController>(); } if (!ferryController) { ferryController = FindObjectOfType <FerryController>(); } if (!musicManager) { musicManager = GetComponent <MusicManager>(); } RegisterGameEventHandler <ItemAddEventHandler>(GameEventType.ItemAdd); RegisterGameEventHandler <ResourceUpdateEventHandler>(GameEventType.ResourceUpdate); RegisterGameEventHandler <ServerMessageEventHandler>(GameEventType.ServerMessage); RegisterGameEventHandler <VillageInfoEventHandler>(GameEventType.VillageInfo); RegisterGameEventHandler <VillageLevelUpEventHandler>(GameEventType.VillageLevelUp); RegisterGameEventHandler <PlayerRemoveEventHandler>(GameEventType.PlayerRemove); RegisterGameEventHandler <PlayerAddEventHandler>(GameEventType.PlayerAdd); RegisterGameEventHandler <PlayerExpUpdateEventHandler>(GameEventType.PlayerExpUpdate); RegisterGameEventHandler <PlayerJoinArenaEventHandler>(GameEventType.PlayerJoinArena); RegisterGameEventHandler <PlayerJoinDungeonEventHandler>(GameEventType.PlayerJoinDungeon); RegisterGameEventHandler <PlayerJoinRaidEventHandler>(GameEventType.PlayerJoinRaid); RegisterGameEventHandler <PlayerNameUpdateEventHandler>(GameEventType.PlayerNameUpdate); RegisterGameEventHandler <PlayerTaskEventHandler>(GameEventType.PlayerTask); RegisterGameEventHandler <StreamerWarRaidEventHandler>(GameEventType.WarRaid); RegisterGameEventHandler <StreamerRaidEventHandler>(GameEventType.Raid); RegisterGameEventHandler <PlayerAppearanceEventHandler>(GameEventType.PlayerAppearance); RegisterGameEventHandler <ItemBuyEventHandler>(GameEventType.ItemBuy); RegisterGameEventHandler <ItemSellEventHandler>(GameEventType.ItemSell); commandServer.StartServer(this); musicManager.PlayBackgroundMusic(); }
public void SetAppearance(SyntyAppearance appearance, Action onReady) { ResetAppearance(); if (!logoManager) { logoManager = FindObjectOfType <PlayerLogoManager>(); } if (!player) { player = GetComponent <PlayerController>(); } var props = GetType().GetFields(BindingFlags.Public | BindingFlags.Instance).ToDictionary(x => x.Name, x => x); foreach (var prop in appearance .GetType() .GetProperties(BindingFlags.Public | BindingFlags.Instance)) { if (props.TryGetValue(prop.Name, out var p)) { var valueToSet = prop.GetValue(appearance); try { if (p.FieldType == typeof(Color)) { p.SetValue(this, GetColorFromHex(valueToSet?.ToString())); } else { p.SetValue(this, valueToSet); } } catch (Exception exc) { Debug.LogError(exc.ToString()); } } } if (this.player.Clan.InClan) { logoManager.GetLogo( this.player.Clan.ClanInfo.Owner, this.player.Clan.Logo, logo => { UpdateAppearance(logo); Optimize(); if (onReady != null) { onReady(); } }); } else { UpdateAppearance(); Optimize(); if (onReady != null) { onReady(); } } }