Esempio n. 1
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 void Eat(float amount, PlayerLiveStats stats)
 {
     if (stats.HUNGER < 100f)              // Check is Hunger full
     {
         if (stats.HUNGER > 100f - amount) // Check is needed hunger bigger then food amount of item
         {
             stats.HUNGER = 100f;
         }
         if (stats.HUNGER < 100f - amount) // Check is needed hunger less then food amount of item
         {
             stats.HUNGER += amount;
         }
     }
 }
Esempio n. 2
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 void Drink(float amount, PlayerLiveStats stats)
 {
     if (stats.WATER < 100f)              // Check is Water full
     {
         if (stats.WATER > 100f - amount) // Check is needed water bigger then water amount of item
         {
             stats.WATER = 100f;
         }
         if (stats.WATER < 100f - amount) // Check is needed water less then water amount of item
         {
             stats.WATER += amount;
         }
     }
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     stats = gameObject.GetComponent <PlayerLiveStats>();
 }