public void NextSeed(PlayerLevelUp.LevelType levelType) { EndCyclePopup popup = Instantiate(seedGeneratedPopupPrefab, canvas.transform).GetComponent <EndCyclePopup>(); popup.SetLevelType(levelType); popup.SetOnNextCycleOnClick(GoToNextCycle); timeController.PauseTime(); }
public void SetLevelType(PlayerLevelUp.LevelType levelType) { this.levelType = levelType; }