// Start is called before the first frame update void Start() { computerLIReference = FindObjectOfType <ComputerLaserInstantiater>(); playerLIReference = FindObjectOfType <PlayerLaserInstantiater>(); ballhandle = FindObjectOfType <Ball>(); ammoCount = 0; }
// Start is called before the first frame update void Start() { fireTracker = 0; maxLaserAmmo = 1; // used to be three changing it to 1 ammoCount = 0; playerLaserInstantiaterHandle = FindObjectOfType <PlayerLaserInstantiater>(); ballhandle = FindObjectOfType <Ball>(); sceneLoaderHandle = FindObjectOfType <SceneLoader>(); }