private void Start() { _sources = GameObject.Find("AudioManager").GetComponents <AudioSource>(); _currentStreak = GameObject.Find("KillstreakCounter").GetComponent <PlayerKillstreak>(); _pauseMenuManager = GameObject.Find("PauseCanvas").GetComponent <PauseMenuManager>(); _hourglassUi = GameObject.Find("UI/PowerUpsCanvas/Hourglass"); }
private void Awake() { _anim = GetComponent <Animator>(); _enemyAudio = GetComponent <AudioSource>(); _hitParticles = GetComponentInChildren <ParticleSystem>(); _capsuleCollider = GetComponent <CapsuleCollider>(); _player = GameObject.FindGameObjectWithTag("Player"); _playerHealth = _player.GetComponent <PlayerHealth>(); _playerMovement = _player.GetComponent <PlayerMovement>(); _enemyHealthBar = healthBar.GetComponent <EnemyHealthBar>(); _killstreak = GameObject.Find("KillstreakCounter").GetComponent <PlayerKillstreak>(); _scoreManager = GameObject.Find("UI/HUDCanvas/ScoreText").GetComponent <ScoreManager>(); _isHealthDropGameObjectNull = GameObject.Find("healthDrop(Clone)") == null; _isSpeedDropGameObjectNull = GameObject.Find("speedDrop(Clone)") == null; _enemyHealthBar.SetMaxHealth(startingHealth); currentHealth = startingHealth; }