Esempio n. 1
0
        private PlayerJoinGameResponse JoinGame(PlayerJoinGame request)
        {
            var result      = new PlayerJoinGameResponse();
            var game        = Cache.Get <CardGame>(request.GameId);
            var allGames    = Cache.Get <AllGames>(AllGamesSummaries);
            var gameSummary = allGames.Games.Single(x => x.GameId == request.GameId);

            if (game.PlayerOneId != null && game.PlayerTwoId != null)
            {
                throw HttpError.Conflict("Game full");
            }

            if (game.PlayerOneId == null)
            {
                game.PlayerOneId = request.PlayerId;
                game.PlayerOne   = new GamePlayer
                {
                    DisplayName = request.PlayerDisplayerName,
                    Hand        = game.Deck.Deal(2)
                };
                gameSummary.HasPlayerOne = true;
            }
            else
            {
                game.PlayerTwoId = request.PlayerId;
                game.PlayerTwo   = new GamePlayer
                {
                    DisplayName = request.PlayerDisplayerName,
                    Hand        = game.Deck.Deal(2)
                };
                gameSummary.HasPlayerTwo = true;
            }

            Cache.Set(AllGamesSummaries, allGames);

            game.Events.Add(new CardGameEvent
            {
                ClientId = request.PlayerId,
                GameId   = request.GameId,
                Message  = "Player {0} has entered the game.".Fmt(request.PlayerDisplayerName),
                Type     = "JOIN"
            });

            Cache.Set(request.GameId, game, TimeSpan.FromHours(1));
            return(result);
        }
Esempio n. 2
0
        private PlayerJoinGameResponse JoinGame(PlayerJoinGame request)
        {
            var result = new PlayerJoinGameResponse();
            var game = Cache.Get<CardGame>(request.GameId);
            var allGames = Cache.Get<AllGames>(AllGamesSummaries);
            var gameSummary = allGames.Games.Single(x => x.GameId == request.GameId);
            if (game.PlayerOneId != null && game.PlayerTwoId != null)
                throw HttpError.Conflict("Game full");

            if (game.PlayerOneId == null)
            {
                game.PlayerOneId = request.PlayerId;
                game.PlayerOne = new GamePlayer
                {
                    DisplayName = request.PlayerDisplayerName,
                    Hand = game.Deck.Deal(2)
                };
                gameSummary.HasPlayerOne = true;
            }
            else
            {
                game.PlayerTwoId = request.PlayerId;
                game.PlayerTwo = new GamePlayer
                {
                    DisplayName = request.PlayerDisplayerName,
                    Hand = game.Deck.Deal(2)
                };
                gameSummary.HasPlayerTwo = true;
            }
            
            Cache.Set(AllGamesSummaries, allGames);

            game.Events.Add(new CardGameEvent
            {
                ClientId = request.PlayerId,
                GameId = request.GameId,
                Message = "Player {0} has entered the game.".Fmt(request.PlayerDisplayerName),
                Type = "JOIN"
            });

            Cache.Set(request.GameId, game,TimeSpan.FromHours(1));
            return result;
        }