private void AddNewItem(PlayerItemElement element) { PlayerItemElements.Add(element); Sort(); }
public void OnSelected(PlayerItemElement item) { selectedPlayerItem = item.PlayerItem; ItemInfoElement.Init(selectedPlayerItem); }
private int GetPriority(PlayerItemElement p0) { switch (p0.PlayerItem.Slot) { case Slot.physical_weapon: case Slot.magic_weapon: return 10 + p0.PlayerItem.Id; case Slot.body: return 8; case Slot.helm: return 8; case Slot.Talisman: return 7; case Slot.bonus: return 6; case Slot.recipe: return 5; case Slot.executable: if (p0.PlayerItem is ExecEnchantItem) return 4; return 3; } return 0; }