Esempio n. 1
0
        public async Task <bool> SameInviteAlreadyExists(PlayerInviteEmail model, string playerUserId)
        {
            var inv = _context.PlayerInvites.Where(x =>  //checks if any record exists with is deleted = true then delete that record.
                                                   x.PlayerCampaignID == model.CampaignId &&
                                                   x.SendByUserID == model.SendByUserId &&
                                                   x.PlayerUserID == playerUserId &&
                                                   x.PlayerEmail == model.UserName &&
                                                   (x.IsDeleted == true)
                                                   ).ToList();

            if (inv.Any())
            {
                foreach (var item in inv)
                {
                    DeleteInvite(item.Id);
                }
            }
            return(_context.PlayerInvites.Where(x =>
                                                x.PlayerCampaignID == model.CampaignId &&
                                                x.SendByUserID == model.SendByUserId &&
                                                x.PlayerUserID == playerUserId &&
                                                x.PlayerEmail == model.UserName && x.IsAccepted != true &&
                                                (x.IsDeleted != true)
                                                ).Any());
        }
Esempio n. 2
0
        public async Task <PlayerInvite> CreatePlayerInvite(PlayerInviteEmail model, string PlayerUserId, bool IsInviteSentUsingUserName)
        {
            PlayerInvite invite = new PlayerInvite();

            invite.IsAccepted        = false;
            invite.PlayerCampaignID  = model.CampaignId;
            invite.PlayerCharacterID = null;
            invite.PlayerUserID      = PlayerUserId;
            invite.SendByUserID      = model.SendByUserId;
            invite.PlayerEmail       = model.UserName;
            invite.IsSendToUserName  = IsInviteSentUsingUserName;
            invite.SendOn            = DateTime.Now;
            await _context.PlayerInvites.AddAsync(invite);

            await _context.SaveChangesAsync();

            return(invite);
        }