public PlayerInventory_JG playerInventory; //Reference to the players inventory #endregion Fields #region Methods void Awake() { player = player.gameObject; m_TreeSeed = m_TreeSeed.gameObject; m_VineSeed = m_VineSeed.gameObject; playerInventory = player.GetComponent<PlayerInventory_JG>(); }
// David - gets the intial position and loads the models/gameobjects at start that was set in inspecter void Start() { targetPos = transform.position; playerInventory = player.GetComponent<PlayerInventory_JG>(); player = player.gameObject; switchBaby = switchBaby.gameObject; switchTeen = switchTeen.gameObject; switchOld = switchOld.gameObject; c_switch = player.GetComponent<CharacterSwitch>(); }
// private TreeOn PlantEnable; // public bool disableTree; // public bool disableVine; // Use this for initialization void Start() { player = player.gameObject; m_Vine = m_Vine.gameObject; m_Tree = m_Tree.gameObject; m_TreeSeed = m_TreeSeed.gameObject; m_VineSeed = m_VineSeed.gameObject; playerInventory = player.GetComponent<PlayerInventory_JG>(); //w_meter = GetComponent<WaterManager_JG>(); // PlantEnable = GetComponent<TreeOn>(); // PlantEnable = GetComponent<TreeOn>(); }