// Start is called before the first frame update private void Start() { _cutMeter = GameObject.FindGameObjectWithTag("BakeMator"); _foodParent = GameObject.FindGameObjectWithTag("FoodParent"); _cutSlider = _cutMeter.GetComponent <CutGauge>()._slider; _playerContainer = InventoryManager.Instance.PlayerContainer; }
// Start is called before the first frame update private void Start() { _boilMeter = GameObject.FindGameObjectWithTag("BoilMator"); _foodParent = GameObject.FindGameObjectWithTag("FoodParent"); _boilSlider = _boilMeter.GetComponent <FireControl_boil>()._slider; _playerContainer = InventoryManager.Instance.PlayerContainer; }
// Start is called before the first frame update private void Start() { _soup = transform.Find("Soup").gameObject; _playerInvObj = GameObject.FindGameObjectWithTag("PlayerInventory"); _playerInvContainer = InventoryManager.Instance.PlayerContainer; _playerInvRenderer = _playerInvObj.GetComponent <InventoryRenderer>(); _choicePopup = GameObject.FindGameObjectWithTag("SelectWindow").GetComponent <ChoicePopup>(); _soup.SetActive(false); }
// Start is called before the first frame update private void Start() { blackSmoke.Stop(); _bakeMeter = GameObject.FindGameObjectWithTag("BakeMator"); _foodParent = GameObject.FindGameObjectWithTag("FoodParent"); _bakeSlider = _bakeMeter.GetComponent <FireControl>()._slider; _playerContainer = InventoryManager.Instance.PlayerContainer; }
// Start is called before the first frame update private void Start() { _playerInvObj = GameObject.FindGameObjectWithTag("PlayerInventory"); _refInvObj = GameObject.FindGameObjectWithTag("RefrigeratorInventory"); _playerCanvasGroup = _playerInvObj.GetComponent <CanvasGroup>(); _invManager = InventoryManager.Instance; _playerContainer = _invManager.PlayerContainer; _playerInvRenderer = _playerInvObj.GetComponent <InventoryRenderer>(); // 冷蔵庫が存在しないシーンならCanvasGroupを取得しない if (_refInvObj == null) { return; } _refCanvasGroup = _refInvObj.GetComponent <CanvasGroup>(); }
// Start is called before the first frame update private void Start() { _playerContainer = InventoryManager.Instance.PlayerContainer; _playerInvRenderer = GameObject.FindGameObjectWithTag("PlayerInventory").GetComponent <InventoryRenderer>(); _choicePopup = GameObject.FindGameObjectWithTag("SelectWindow").GetComponent <ChoicePopup>(); }