Esempio n. 1
0
    public void Update()
    {
        canFire = curAmmo > 0 && Time.time > nextFireTime;

        if (Input.GetMouseButton(0) && canFire)
        {
            var camTF = PlayerInstance.MainCameraTransform();
            for (int i = 0; i < NumberOfPellets; i++)
            {
                Instantiate(BulletPrefab, camTF.position + camTF.forward * 0.4f, camTF.rotation);
                if (firingSound)
                {
                    transform.root.GetComponent <AudioSource>().PlayOneShot(firingSound);
                }
            }

            nextFireTime      = Time.time + RefireDelay;
            nextAmmoRegenTime = nextFireTime + AmmoRegenFireDelay;
            curAmmo          -= 1;
        }
        else if (UsesAmmoMags && Input.GetKeyDown(KeyCode.R) && curAmmo < MagSize && GameController.AmmoMags > 0)
        {
            nextFireTime      = Time.time + ReloadDuration;
            nextAmmoRegenTime = nextFireTime + AmmoRegenFireDelay;
            curAmmo           = MagSize;
            if (UsesAmmoMags)
            {
                GameController.AmmoMags -= 1;
            }
        }

        // ammo regen for the PDW
        if (AmmoRegenWaitTime > 0 && Time.time > nextAmmoRegenTime && curAmmo < MagSize)
        {
            curAmmo          += 1;
            nextAmmoRegenTime = Time.time + AmmoRegenWaitTime;
        }
    }