Esempio n. 1
0
        protected override void Awake()
        {
            base.Awake();
            Player.CheckRigidbody();
            var obj = Player.Model.gameObject;

            _playerInputListener = obj.AddComponent <PlayerInputListenerBehaviour>();
            Cursor.lockState     = CursorLockMode.Locked;
        }
Esempio n. 2
0
 protected override void OnPlayerModelChange(PlayerModel newModel)
 {
     _playerInputListener = newModel.Model.AddComponent <PlayerInputListenerBehaviour>();
 }