public async Task <IHttpActionResult> Update(PlayerInputDto playerDto) { return(await TryCatchAsync(async() => { await _playersServices.Update(playerDto); return Ok(); })); }
public async Task <IHttpActionResult> Create(PlayerInputDto playerDto) { return(await TryCatchAsync(async() => { var player = await _playersServices.Create(playerDto); return Ok(player); })); }
public ActionResult <PlayerOutputDto> Moviment([FromBody] PlayerInputDto input) { try { var player = _playerService.Moviment(input); return(Ok(player)); } catch (System.Exception) { return(NotFound()); } }
public ActionResult <PlayerOutputDto> UnJoinGame([FromBody] PlayerInputDto input) { try { var player = _playerService.UnJoinGame(input); return(Ok(player)); } catch (Exception e) { return(NotFound(e.Message)); } }
public async Task <PlayerOutputDto> Create(PlayerInputDto playerInput) { var player = MappingConfig.Mapper().Map <Player>(playerInput); player = await _playersRepository.CreateAsync(player); if (player.Employee == null) { player.Employee = await _employeesRepository.FindAsync(player.EmployeeId); } return(MappingConfig.Mapper().Map <PlayerOutputDto>(player)); }
public PlayerOutputDto UnJoinGame(PlayerInputDto input) { Player player = this._context.Players.Where(p => p.Id.Equals(input.Id)).First(); if (player != null) { player.IsUsed = false; this._context.Players.Update(player); this._context.SaveChanges(); return(_mapper.Map <PlayerOutputDto>(player)); } else { throw new Exception(Messages.Message.PlayerNotExist); } }
private async Task AddGuest() { await TryCatchAsync(async() => { var playerInput = new PlayerInputDto { Name = Model.Name, EmployeeId = Settings.EmployeeId, IsGuest = true, WithBarbecue = Model.WithBarbecue, MatchId = Model.Match.Id }; var playerOutput = await ClientApi.Players.Create(playerInput); MessagingCenter.Send(this, Strings.UpdateMatchPage, playerOutput); await NavigationService.GoBackAsync(); }); }
public PlayerOutputDto Moviment(PlayerInputDto playerToMove) { List <Dictionary <string, List <int> > > oldState = new List <Dictionary <string, List <int> > >(); Player player = GetPlayerId(playerToMove.Id); if (player == null) { throw new Exception(string.Format(Messages.Message.PlayerNotFound, playerToMove.Id.ToString())); } Game game = GetGame(player.GameId); if (player.Name.ToLower() == game.CurrentTurn.ToLower()) { player.XPosition = playerToMove.XPosition; player.YPosition = playerToMove.YPosition; if (!string.IsNullOrEmpty(game.GameState)) { Dictionary <string, List <int> > gameState = new Dictionary <string, List <int> >(); gameState.Add(player.Name.ToLower(), new List <int>(new int[] { player.XPosition, player.YPosition })); oldState = JsonConvert.DeserializeObject <List <Dictionary <string, List <int> > > >(game.GameState).ToList(); oldState.Add(gameState); string currentState = JsonConvert.SerializeObject(oldState); game.GameState = currentState; } else { Dictionary <string, List <int> > gameState = new Dictionary <string, List <int> >(); gameState.Add(player.Name.ToLower(), new List <int>(new int[] { player.XPosition, player.YPosition })); oldState = new List <Dictionary <string, List <int> > >(); oldState.Add(gameState); string currentState = JsonConvert.SerializeObject(oldState); game.GameState = currentState; } if (game.CurrentTurn.Equals(POSITION_X)) { game.CurrentTurn = POSITION_Y; } else { game.CurrentTurn = POSITION_X; } game.Status = CheckPlayerWins(game.GameState); this._context.Players.Update(player); this._context.Games.Update(game); this._context.SaveChanges(); return(_mapper.Map <PlayerOutputDto>(player)); } else { throw new Exception(Messages.Message.NotPlayerTurn); } }
public async Task Update(PlayerInputDto playerInput) { var player = MappingConfig.Mapper().Map <Player>(playerInput); await _playersRepository.UpdateAsync(player); }