void ModifyOK() { if (new_name.value != null && new_name.value != "") { //值被修改了 //这里注意下 玩家基本信息发生变化 需要广播这个变化 playerInfo.Name = new_name.value; playerInfo.OnPlayerValueChanged(PlayerInfoType.Name); } modifyBtn.GetComponent <BoxCollider>().enabled = true; modifyPanel.PlayReverse(); this.isOpen = true; modifyPanel.gameObject.SetActive(false); }