public void Init(int targetMaxBulletCount, PlayerInfoHolder targetPlayerUIManager)
    {
        maxBulletCount  = targetMaxBulletCount;
        curBulletCount  = maxBulletCount;
        playerUIManager = targetPlayerUIManager;

        playerUIManager.UpdateBulletCount(curBulletCount, maxBulletCount);
    }
 public void RemoveOneBullet()
 {
     curBulletCount--;
     playerUIManager.UpdateBulletCount(curBulletCount, maxBulletCount);
 }