Esempio n. 1
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    private void Save()
    {
        string gun  = id.ToString() + "_gun";
        string car  = id.ToString() + "_car";
        string name = id.ToString() + "_name";

        PlayerPrefs.SetInt(gun, gunIndex);
        PlayerPrefs.SetInt(car, carIndex);
        PlayerPrefs.SetString(name, displayName);
    }
Esempio n. 2
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    private void Reconnect()
    {
        if (State != WebsocketState.Disconnected)
        {
            Debug.Log("cant reconnect - not disconnected");
        }
        var retryCounter = 0;

        do
        {
            retryCounter++;
            try
            {
                base.connect(_serverAddress);
                var cmd = new Command("ID", PlayerId.ToString());
                sendCommand(cmd);
                State = WebsocketState.GameStarted;
                return;
            }
            catch (System.Exception ex)
            {
                Debug.Log("Reconnect Error: " + ex + "\nretry nr " + retryCounter);
            }
        } while (retryCounter <= 3);
        State = WebsocketState.Failed;
    }
Esempio n. 3
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    public void Init()
    {
        string g           = id.ToString() + "_gun";
        string c           = id.ToString() + "_car";
        string name        = id.ToString() + "_name";
        int    gunIndex    = PlayerPrefs.GetInt(g);
        int    carIndex    = PlayerPrefs.GetInt(c);
        string displayName = PlayerPrefs.GetString(name);

        car = cars.carChoices[carIndex];
        gun = guns.gunChoices[gunIndex];

        carView.sprite = car.image;
        gunView.sprite = gun.image;

        fowardSpeed = car.speed;
    }
Esempio n. 4
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        public async Task GivenPlayerExists(Table table)
        {
            var player = table.CreateInstance <TestPlayerDto>();

            _existingPlayerId = player.PlayerId;
            _testFixture.MockNextRandomId(_existingPlayerId.ToString());

            await _testFixture.MockPlayerExists(player);
        }
Esempio n. 5
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        public void GivenIHaveCreatePlayerRequest(Table table)
        {
            _request = GetPlayer(table);

            var playerId = new PlayerId("player1");

            _testFixture.MockNextRandomId(playerId.ToString());

            _expectedPlayer = new Player(_testFixture.CurrentTenant, new Version("<some-version>"), playerId, _request.FirstName, _request.LastName);
        }
Esempio n. 6
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        public virtual void WriteXml(XmlWriter writer)
        {
            writer.WriteAttributeString("id", Id.ToString());
            writer.WriteAttributeString("type", Type.GetXmlAttributeName());
            writer.WriteAttributeString("timestamp", Timestamp.ToString("s"));

            if (PlayerId.HasValue)
            {
                writer.WriteAttributeString("playerId", PlayerId.ToString());
            }
        }
Esempio n. 7
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    public void UpdateScore(PlayerId playerID, float score)
    {
        var id = (int)playerID - 1;

        if (id < 0 || id >= scoreText.Length)
        {
            return;
        }

        scoreText[id].text = playerID.ToString() + ": " + score;
    }
Esempio n. 8
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        public override void WriteXml(XmlWriter writer)
        {
            base.WriteXml(writer);

            writer.WriteAttributeString("timestamp", Timestamp.ToString("s"));

            if (PlayerId.HasValue)
            {
                writer.WriteAttributeString("playerId", PlayerId.ToString());
            }
        }
        public async Task GivenPlayerExists(Table table)
        {
            var player = _transform.GetInstance <TestPlayerDto>(table);

            _existingPlayerId = player.Id;
            _testFixture.MockNextRandomId(_existingPlayerId.ToString());
            _originalPlayer = player;

            var created = await _testFixture.MockPlayerExists(player);

            // We need that because in integration tests Version might be created by the storage, thus it will be different from originally set
            _originalPlayer.Version = created.Version;
        }
Esempio n. 10
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        /// <summary>
        /// Queues an action targeted at a WorldEntity by moving along the given move path.
        /// <para>Will attempt to perform the action at the end of the move path.</para>
        /// </summary>
        /// <param name="entityId">The id of the WorldEntity to perform the action on.</param>
        /// <param name="ownerId">The id of the owner of the WorldEntity to perform the action on.</param>
        /// <param name="action">The name of the action to perform. Import PlayerActionConstants for the complete
        /// list of actions.</param>
        /// <param name="movePath">The path of Coordinates to follow to the target destination.</param>
        public void QueueAction(int entityId, string ownerId, string action, IEnumerable <Coordinate> movePath)
        {
            SetMovePath(movePath);

            // Action is targeting self, is invalid
            if (entityId == Entity.Id || PlayerId.ToString() == ownerId)
            {
                return;
            }

            _targetEntityId = entityId;
            _targetOwnerId  = ownerId;
            _actionName     = action;
        }
Esempio n. 11
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 public static void AddBannedPlayer(PlayerId playerId, string playerName, int banDueTime)
 {
     if (BannedPlayerManagerCustomGameServer._bannedPlayers.ContainsKey(playerId))
     {
         lock (BannedPlayerManagerCustomGameServer._bannedPlayersWriteLock)
         {
             StreamWriter streamWriter = new StreamWriter("bannedUsers.txt", true);
             streamWriter.WriteLine(playerId.ToString() + "\t" + playerName);
             streamWriter.Close();
         }
     }
     BannedPlayerManagerCustomGameServer._bannedPlayers[playerId] = new BannedPlayerManagerCustomGameServer.BannedPlayer()
     {
         PlayerId   = playerId,
         BanDueTime = banDueTime,
         PlayerName = playerName
     };
 }
Esempio n. 12
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 //returns the playerid username first_name last_name
 public override string ToString()
 {
     return(PlayerId.ToString().PadRight(6) + Username.PadRight(30) + FirstName.PadRight(30) + LastName.PadRight(30));
 }
 public PlayerEntity(TenantId tenant, PlayerId id)
 {
     PartitionKey = tenant.ToString();
     RowKey       = id.ToString();
 }
Esempio n. 14
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    public void SetVotedNum(PlayerId playerId, int votedNum)
    {
        var player = playerArray.First(p => p.IdText.text == playerId.ToString());

        player.SetVotedNum(votedNum);
    }
Esempio n. 15
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        public void WhenITryToSendPOSTRequestToPlayerControllerEndPoint()
        {
            ServiceLayerMockingHelper.MockPlayerCommandsForHttpStatus201(Container);

            Assert.DoesNotThrow(async() =>
                                ScenarioContext.Current[ResponseFromPasswordChanged] =
                                    await MemberApiProxy.ChangePasswordAsync(new ChangePasswordRequest()
            {
                OldPassword = LoggedInPlayerMetadata.Password,
                NewPassword = TestDataGenerator.GetRandomString(),
                Username    = LoggedInPlayerMetadata.Username
            }));

            Assert.DoesNotThrow(async() =>
                                ScenarioContext.Current[ResponseFromPersonalInfoChanged] =
                                    await MemberApiProxy.ChangePersonalInfoAsync(new ChangePersonalInfoRequest()
            {
                PlayerId                 = PlayerId,
                FirstName                = TestDataGenerator.GetRandomString(),
                LastName                 = TestDataGenerator.GetRandomString(),
                Email                    = TestDataGenerator.GetRandomEmail(),
                CurrencyCode             = "CAD",
                DateOfBirth              = DateTime.UtcNow.AddYears(-30).ToString("yyyy/MM/dd"),
                Gender                   = "Male",
                Title                    = "Mr",
                CountryCode              = TestDataGenerator.GetRandomCountryCode(),
                MailingAddressCity       = TestDataGenerator.GetRandomString(),
                MailingAddressLine1      = TestDataGenerator.GetRandomString(),
                MailingAddressPostalCode = TestDataGenerator.GetRandomNumber(1000).ToString(),
                PhoneNumber              = TestDataGenerator.GetRandomPhoneNumber(),
                AccountAlertEmail        = false,
                AccountAlertSms          = true,
                MarketingAlertEmail      = true,
                MarketingAlertPhone      = false,
                MarketingAlertSms        = false
            }));

            Assert.DoesNotThrow(async() =>
                                ScenarioContext.Current[ResponseFromContactInfoChanged] =
                                    await MemberApiProxy.ChangeContactInfoAsync(new ChangeContactInfoRequest()
            {
                PlayerId                 = PlayerId,
                MailingAddressCity       = TestDataGenerator.GetRandomString(),
                PhoneNumber              = TestDataGenerator.GetRandomPhoneNumber(false),
                CountryCode              = LoggedInPlayerMetadata.Country,
                MailingAddressLine1      = TestDataGenerator.GetRandomString(),
                MailingAddressPostalCode = TestDataGenerator.GetRandomNumber(1000).ToString()
            }));

            Assert.DoesNotThrow(async() =>
                                ScenarioContext.Current[ResponseFromSelfExclusion] =
                                    await MemberApiProxy.SelfExclude(new SelfExclusionRequest()
            {
                Option   = (int)PlayerEnums.SelfExclusion._1Year,
                PlayerId = PlayerId
            }));

            Assert.DoesNotThrow(async() =>
                                ScenarioContext.Current[ResponseFromTimeOut] =
                                    await MemberApiProxy.TimeOut(new TimeOutRequest()
            {
                PlayerId = PlayerId,
                Option   = (int)PlayerEnums.TimeOut.Month
            }));

            Assert.DoesNotThrow(async() =>
                                ScenarioContext.Current[ResponseFromChangedSecurityQuestion] =
                                    await MemberApiProxy.ChangeSecurityQuestionAsync(new ChangeSecurityQuestionRequest()
            {
                Id                 = PlayerId.ToString(),
                SecurityAnswer     = TestDataGenerator.GetRandomString(),
                SecurityQuestionId = LoggedInPlayerMetadata.SecurityQuestion
            }));

            Assert.DoesNotThrow(async() =>
                                ScenarioContext.Current[ResponseFromMobilePhoneVerification] =
                                    await MemberApiProxy.VerificationCodeAsync(new VerificationCodeRequest()));

            Assert.DoesNotThrow(async() =>
                                ScenarioContext.Current[ResponseFromMobilePhoneVerified] =
                                    await MemberApiProxy.VerifyMobileAsync(new VerifyMobileRequest()));
        }
Esempio n. 16
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    public void SetVote(PlayerId from, PlayerId to)
    {
        var player = playerArray.First(p => p.IdText.text == from.ToString());

        player.SetVoteTo();
    }
Esempio n. 17
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 public ImageIdentifier(PlayerId playerId)
 {
     this.ImageTypeCode  = ImageIdentifierType.MultiplayerAvatar;
     this.Id             = playerId.ToString();
     this.AdditionalArgs = "";
 }
Esempio n. 18
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    // Update is called once per frame
    void Update()
    {
        // 右ボタンが押された場合、カーソルを右に動かす。
        // 選択肢の端を超えた場合、反対側へカーソルを移動させる
        if (Input.GetButtonDown(playerId.ToString() + " Right"))
        {
            currentSelected++;
            if (currentPhase == Phase.Phase1 && currentSelected > maxSelectPhase1 - 1)
            {
                currentSelected = 0;
            }
            else if (currentPhase == Phase.Phase2 && currentSelected > maxSelectPhase2 - 1)
            {
                currentSelected = 0;
            }
            MoveCursorObjectToSelectedObject();
        }
        else if (Input.GetButtonDown(playerId.ToString() + " Left"))
        {
            select.transform.position -= new Vector3(0.6f, 0, 0);
            currentSelected--;
            if (currentPhase == Phase.Phase1 && currentSelected < 0)
            {
                currentSelected = maxSelectPhase1 - 1;
            }
            else if (currentPhase == Phase.Phase2 && currentSelected < 0)
            {
                currentSelected = maxSelectPhase2 - 1;
            }
            MoveCursorObjectToSelectedObject();
        }

        // 決定ボタンが押された場合、次のフェーズへ進める。
        if (Input.GetButtonDown(playerId.ToString() + " Dicision"))
        {
            if (currentPhase == Phase.Phase1)
            {
                currentPhase++;
                SetLocalPositionToPoolPositionByName("Phase1 select");
                switch (currentSelected)
                {
                case 0:
                    SetLocalPositionToZeroByName("Phase2 Act select");
                    selectedAction += 16;
                    break;

                case 1:
                    SetLocalPositionToZeroByName("Phase2 Appeal select");
                    selectedAction += 32;
                    break;

                case 2:
                    SetLocalPositionToZeroByName("Phase2 Jummer select");
                    selectedAction += 64;
                    break;

                default:
                    break;
                }
                // 子オブジェクト中からローカルポジションが親オブジェクトの原点のものを取得し、選択肢の数を取得する
                Transform o = this.GetComponentsInChildren <Transform>()
                              .Where(obj => obj.transform.localPosition == Vector3.zero && obj.transform != this.transform)
                              .First();
                maxSelectPhase2 = o.transform.GetComponentsInChildren <Transform>()
                                  .Where(obj => obj.transform != o.transform && obj.name.Contains("Select"))
                                  .ToArray()
                                  .Length;

                manager.SendMessage("PlayDrawSound");

                // カーソルを選択中の選択肢の上に配置する
                MoveCursorObjectToSelectedObject();
            }
            else if (currentPhase == Phase.Phase2)
            {
                InstantiateWaitText();
            }
        }

        if (Input.GetButtonDown(playerId.ToString() + " Cancel"))
        {
            if (currentPhase == Phase.Phase2)
            {
                manager.SendMessage("PlayDrawSound");
                currentPhase    = Phase.Phase1;
                currentSelected = 0;
                string currentPhaseObjName = GetComponentsInChildren <Transform>()
                                             .Where(obj => obj.transform.localPosition == Vector3.zero)
                                             .First()
                                             .name;
                SetLocalPositionToPoolPositionByName(currentPhaseObjName);
                SetLocalPositionToZeroByName("Phase1 select");
                MoveCursorObjectToSelectedObject();
            }
        }
    }
Esempio n. 19
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 public override string ToString()
 {
     return(PlayerId.ToString() + " " +
            GamerTag + " " + FirstName + " " + SecondName + " " + XP.ToString());
 }
Esempio n. 20
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 public string TopPlayers()
 {
     return(PlayerId.ToString().PadRight(16) + Username.PadRight(25) + Score);
 }
Esempio n. 21
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 public Task SendGameUpdatesAsync(PlayerId playerId, IEnumerable <GameUpdated> updates)
 {
     return(SendUpdatesToGroupAsync(playerId.ToString(), updates));
 }
Esempio n. 22
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        public EitherAsync <Error, Player> Get(TenantId tenant, PlayerId id)
        {
            return(PerformStorageOperation(_options.PlayersTable,
                                           tableRef =>
            {
                var getOperation = TableOperation.Retrieve <PlayerEntity>(tenant.ToString(), id.ToString());

                EitherAsync <Error, TableResult> getResult = tableRef.ExecuteAsync(getOperation);

                return getResult.Match <Either <Error, Player> >(
                    tableResult => tableResult.Result switch
                {
                    PlayerEntity playerEntity => _playerFactory.Create(
                        _mapper.Map <PlayerEntity, PlayerFactoryDto>(playerEntity)),
                    _ => Error.NotFound()
                },
Esempio n. 23
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 public override string ToString()
 {
     return("(" + PlayerId.ToString() + ") " + PlayerName + " (" + (int)AiType + " - " + AiConfigStr + ")");
 }