Esempio n. 1
0
    public void OnPlayerHurt(object sender, object e)
    {
        if (!_parser.MatchStarted)
        {
            return;
        }
        var eventArgs = (PlayerHurtEventArgs)e;
        var parser    = (DemoParser)sender;

        var playerHurt = new PlayerHurt()
        {
            Victim   = new PartialPlayer(eventArgs.Player),
            Weapon   = new PartialWeapon(eventArgs.Weapon),
            HitGroup = eventArgs.Hitgroup
        };

        if (eventArgs.Attacker != null)
        {
            playerHurt.Attacker = new PartialPlayer(eventArgs.Attacker);
        }
        else
        {
            playerHurt.IsFallDamage = true;
        }

        PlayerHurtFrame frame = null;

        if (PlaybackManager.Instance.PlayerHurtFrames.Any())
        {
            frame = PlaybackManager.Instance.PlayerHurtFrames.Last();
        }

        if (frame == null || frame.Tick != parser.CurrentTick)
        {
            frame = new PlayerHurtFrame()
            {
                Tick        = parser.CurrentTick,
                PlayerHurts = new List <PlayerHurt>()
                {
                    playerHurt
                }
            };

            PlaybackManager.Instance.PlayerHurtFrames.Add(frame);
        }
        else
        {
            frame.PlayerHurts.Add(playerHurt);
        }
    }
    public void UpdatePlayerHurtFrame(PlayerHurtFrame frame, int playbackScale, Vector3 mapOffset)
    {
        for (int i = 0; i < frame.PlayerHurts.Count; i++)
        {
            var playerHurt = frame.PlayerHurts[i];

            if (!playerHurt.IsFallDamage)
            {
                CreateWeaponFireGraphics(playerHurt, playbackScale, mapOffset);
            }

            //damage victim
        }
    }
Esempio n. 3
0
 public void DisplayPlayerHurtFrame(PlayerHurtFrame frame)
 {
     PlayerHurtGraphicsManager.Instance.UpdatePlayerHurtFrame(frame, PlaybackScale, Map.Offset);
 }