// Update is called once per frame
 void Update()
 {
     if (ehp.Return() < 0)
     {
         SceneManager.LoadScene("Result");
     }
     if (php.Returndeath() == true)
     {
         SceneManager.LoadScene("Defeat");
     }
 }
Esempio n. 2
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    // Update is called once per frame
    void Update()
    {
        //スペースキー
        if (Input.GetKeyDown(KeyCode.N))
        {
            SceneManager.LoadScene("Result");
        }


        if (cship.GetComponent <EnemyHp>().Return() < 0)
        {
            NextResult();
        }
        if (php.Returndeath() == true)
        {
            NextDefeat();
        }
    }