public static int set_EventOnSkillClick(IntPtr l) { int result; try { PlayerHeroSkillUIController playerHeroSkillUIController = (PlayerHeroSkillUIController)LuaObject.checkSelf(l); Action <ConfigDataSkillInfo> value; int num = LuaObject.checkDelegate <Action <ConfigDataSkillInfo> >(l, 2, out value); if (num != 0) { if (num == 1) { playerHeroSkillUIController.EventOnSkillClick += value; } else if (num == 2) { playerHeroSkillUIController.EventOnSkillClick -= value; } } LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_m_skillInfo(IntPtr l) { int result; try { PlayerHeroSkillUIController playerHeroSkillUIController = (PlayerHeroSkillUIController)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, playerHeroSkillUIController.m_luaExportHelper.m_skillInfo); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callDele_EventOnSkillClick(IntPtr l) { int result; try { PlayerHeroSkillUIController playerHeroSkillUIController = (PlayerHeroSkillUIController)LuaObject.checkSelf(l); ConfigDataSkillInfo obj; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out obj); playerHeroSkillUIController.m_luaExportHelper.__callDele_EventOnSkillClick(obj); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int OnPointerUp(IntPtr l) { int result; try { PlayerHeroSkillUIController playerHeroSkillUIController = (PlayerHeroSkillUIController)LuaObject.checkSelf(l); PointerEventData eventData; LuaObject.checkType <PointerEventData>(l, 2, out eventData); playerHeroSkillUIController.OnPointerUp(eventData); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_skillInfo(IntPtr l) { int result; try { PlayerHeroSkillUIController playerHeroSkillUIController = (PlayerHeroSkillUIController)LuaObject.checkSelf(l); ConfigDataSkillInfo skillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out skillInfo); playerHeroSkillUIController.m_luaExportHelper.m_skillInfo = skillInfo; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_popupGameObject(IntPtr l) { int result; try { PlayerHeroSkillUIController playerHeroSkillUIController = (PlayerHeroSkillUIController)LuaObject.checkSelf(l); GameObject popupGameObject; LuaObject.checkType <GameObject>(l, 2, out popupGameObject); playerHeroSkillUIController.m_luaExportHelper.m_popupGameObject = popupGameObject; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetSkillInfoAndDescObj(IntPtr l) { int result; try { PlayerHeroSkillUIController playerHeroSkillUIController = (PlayerHeroSkillUIController)LuaObject.checkSelf(l); ConfigDataSkillInfo skillInfo; LuaObject.checkType <ConfigDataSkillInfo>(l, 2, out skillInfo); GameObject descObj; LuaObject.checkType <GameObject>(l, 3, out descObj); playerHeroSkillUIController.SetSkillInfoAndDescObj(skillInfo, descObj); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }