protected override void applyEffect() { PlayerHealthSystem health = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealthSystem>(); health.SetHealth(health.GetHealth() + 1f); sHealthGui.Access().SetHealthPlayer(health.GetHealth() + 1f, health.GetHealth()); }
protected override bool canBeCollected() { PlayerHealthSystem health = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealthSystem>(); return(health.GetHealth() < health.GetMaxHealth()); }