public void ResetLevel() { m_healthManager.ResetHealth(); foreach (Skill skill in m_skills.Values) { skill.ResetStrength(); } }
public void SpawnToLevel2() { Level2.SetActive(true); Level1.SetActive(false); hPlayer.level = 2; transform.position = Level2Spawn.transform.position; questManager.ResetObjective(); healthManager.ResetHealth(); PlayerPrefs.SetInt("user_level", 2); }