Esempio n. 1
0
    UnityEngine.AI.NavMeshAgent nav;    // Reference to the nav mesh agent.

    void Awake()
    {
        player       = GameObject.FindGameObjectWithTag("Player").transform;
        playerHealth = player.GetComponent <PlayerHealthLF>();
        enemyHealth  = GetComponent <EnemyHealth>();
        nav          = GetComponent <UnityEngine.AI.NavMeshAgent>();
    }
    float timer;                                // Timer for counting up to the next attack.

    void Awake()
    {
        player       = GameObject.FindGameObjectWithTag("Player");
        playerHealth = player.GetComponent <PlayerHealthLF>();
        enemyHealth  = GetComponent <EnemyHealth>();
        anim         = GetComponent <Animator>();
    }