private void Start() { if (GameObject.FindGameObjectWithTag("Player") != null) { _playerStatus = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealthHandle> (); } }
private void Update() { if (GameObject.FindGameObjectWithTag("esc_menu") != null && EscapeMenu == null) { EscapeMenu = GameObject.FindGameObjectWithTag("esc_menu"); EscapeMenu.SetActive(false); } if (GameObject.FindGameObjectWithTag("Player") == null) { return; } _playerStatus = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealthHandle> (); if (_playerStatus.GameOver || !FindObjectOfType <CameraMovement>().SmoothFollow || !Input.GetKeyDown(KeyCode.Escape)) { return; } EscapeMenu.SetActive(!EscapeMenu.activeSelf); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().enabled = !EscapeMenu.activeSelf; GameObject.FindGameObjectWithTag("Player").GetComponent <Rigidbody2D> ().velocity = Vector2.zero; if (EscapeMenu.activeSelf) { FindObjectOfType <EventSystem> ().GetComponent <EventSystem> ().SetSelectedGameObject(EscapeMenu.transform.Find("Button").gameObject); } }
private void Start() { _gameOver = false; _uiElementsVisible = false; _playersHealth = FindObjectOfType <PlayerHealthHandle>().GetComponent <PlayerHealthHandle>(); _panel = GetComponent <Image>(); _panel.color = new Vector4(_panel.color.r, _panel.color.g, _panel.color.b, 0f); GameOver1.SetActive(false); }
private void Start() { _playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealthHandle>(); }
private void Start() { _player = FindObjectOfType <PlayerHealthHandle>().GetComponent <PlayerHealthHandle>(); _gm = FindObjectOfType <GameManagerBehaviour>().GetComponent <GameManagerBehaviour>(); _loaded = false; }