protected override void Start() { base.Start(); _playerLife = FindObjectOfType<PlayerHasLife>(); _playerInventory = FindObjectOfType<PlayerHasInventory>(); _playerWeapons = FindObjectOfType<PlayerHasWeapon>(); _questCompleted = false; }
protected virtual void Start() { IsActive = true; Enemy = GetComponent<EnemyHasLife>(); Player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerHasLife>(); }