Esempio n. 1
0
    public static void SetupCardView(
        PlayerHandView handView,
        int handSlot,
        CardData cardData,
        Action <CardView> onBeginDrag,
        Action onEndDrag)
    {
        if (cardData == null)
        {
            Debug.LogWarning("Card Data is null!");
            handView.RemoveCardByIndex(handSlot); // TODO: Do this On card slam instead of after the fact
            return;
        }

        CardView view = handView.GetCardAtIndex(handSlot);

        if (view == null)
        {
            view = Singleton.instance.cardResourceBank.CreateCardView(
                cardData,
                handView.cardSlotList[handSlot]);
        }

        view.cardData = cardData;

        handView.SetCardAtIndex(handSlot, view);
    }
Esempio n. 2
0
    public override void AddCard(Card card)
    {
        base.AddCard(card);
        PlayerHandView handView = (PlayerHandView)PlayerView.HandView;

        handView.AddCard(card, () => CollectCard(card), () => OnClicked(card));
    }
Esempio n. 3
0
    public HandItem(AbilityCardView cardView, Button button, int index, PlayerHandView handView)
    {
        CardView   = cardView;
        ItemButton = button;
        Index      = index;
        HandView   = handView;
        Obj        = cardView.gameObject;
        ItemButton.onClick.AddListener(() => { HandView.UseCard(Index); });
        ColorBlock colors = button.colors;

        colors.highlightedColor = new Color(140, 140, 140);
        ItemButton.colors       = colors;
    }
    private void _createPlayerHandView(
        int localPlayerIndex,
        Transform handParent)
    {
        if (_playerHandView)
        {
            viewFactory.RemoveView(_playerHandView, true);
        }

        viewFactory.CreateAsync <PlayerHandView>("PlayerHandView", (view) =>
        {
            _playerHandView = view as PlayerHandView;
            _setupHandViewFromPlayer(localPlayerIndex);
        }, handParent);
    }
Esempio n. 5
0
    public void Start(TuckMatchState state, Action onViewsLoaded)
    {
        _matchState = state;

        var assetList = new List <AssetRequest>()
        {
            new AssetRequest("GUI/GamePlay/BoardView", Singleton.instance.sceneRoot),
            new AssetRequest("GUI/GamePlay/PlayerHandView"),
            new AssetRequest("GUI/GamePlay/GameHudView")
        };

        viewFactory.CreateAsyncFromList(assetList, (uiMap) =>
        {
            foreach (var keyValue in uiMap)
            {
                switch (keyValue.Key)
                {
                case "GUI/GamePlay/BoardView":
                    _boardView       = keyValue.Value as BoardView;
                    _boardView.board = _matchState.board;
                    _boardView.AddListener(GameEventType.PEG_TAP, onPegTapped);
                    _boardView.AddListener(GameEventType.PIECE_TAP, onPieceTapped);
                    break;

                case "GUI/GamePlay/PlayerHandView":
                    _playerHandView = keyValue.Value as PlayerHandView;
                    _playerHandView.AddListener(GameEventType.TRADE_CARD, onTradeCardDrop);
                    _playerHandView.AddListener(GameEventType.PLAY_CARD, onPlayCardDrop);

                    _setupPlayerHand(activePlayer.index);
                    break;

                case "GUI/GamePlay/GameHudView":
                    _gameHudView = keyValue.Value as GameHudView;
                    _gameHudView.AddListener(GameEventType.UNDO, onForwardEventAndRefreshHand);
                    _gameHudView.AddListener(GameEventType.REDO, onForwardEventAndRefreshHand);
                    _gameHudView.AddListener(GameEventType.FINISH_TURN, onForwardEventAndRefreshHand);
                    break;
                }
            }

            if (onViewsLoaded != null)
            {
                onViewsLoaded();
            }
        });
    }
Esempio n. 6
0
    public static void SetupIngredientView(
        PlayerHandView handView,
        int handSlot,
        IngredientCardData cardData,
        Action <IngredientCardView> onBeginDrag,
        Action onEndDrag)
    {
        if (cardData == null)
        {
            Debug.LogWarning("Card Data is null!");
            handView.RemoveCardByIndex(handSlot); // TODO: Do this On card slam instead of after the fact
            return;
        }

        IngredientCardView view = handView.GetCardAtIndex(handSlot);

        if (view == null)
        {
            view = Singleton.instance.cardResourceBank.CreateCardView(
                cardData,
                handView.cardSlotList[handSlot]) as IngredientCardView;
        }

        view.cardData = cardData;

        view.eventTrigger.triggers.Clear();
        EventTrigger.Entry OnBeginDrag = new EventTrigger.Entry();
        OnBeginDrag.eventID = EventTriggerType.BeginDrag;
        OnBeginDrag.callback.AddListener((e) => onBeginDrag(view));
        view.eventTrigger.triggers.Add(OnBeginDrag);

        EventTrigger.Entry OnEndDrag = new EventTrigger.Entry();
        OnEndDrag.eventID = EventTriggerType.EndDrag;
        OnEndDrag.callback.AddListener((e) => onEndDrag());
        view.eventTrigger.triggers.Add(OnEndDrag);

        handView.SetCardAtIndex(handSlot, view);
    }