void OnEnable() { PlayerGridObject p = FindObjectOfType <PlayerGridObject>(); //makes sure we have an animator if (!animator) { animator = this.gameObject.GetComponent <Animator>(); } x = this.gameObject.transform.position.x; y = this.gameObject.transform.position.y; z = this.gameObject.transform.position.z; opened = PlayerPrefsX.GetBool("scene" + Application.loadedLevel + "loadedSlot" + Globals.loadedSlot + "pos x" + x + "pos y" + y + "pos z" + z + "door"); if (opened) { OpenDoor(); } else { CloseDoor(); } }
// Use this for initialization protected override void Start() { base.Start(); Globals.npcs.Add(this); originalPosition = this.gameObject.transform.position; anim = this.gameObject.GetComponent <Animator>(); player = FindObjectOfType <PlayerGridObject>(); canvas = FindObjectOfType <UIController>(); dialogue = canvas.dialogUI; if (VolcanoBoss && Globals.lavaBossBeaten) { textFileName = textFileNameAfterVolcano; } if (TornadoBoss && Globals.windBossBeaten) { textFileName = textFileNameAfterTornado; } if (JellyFishBoss && Globals.caveBossBeaten) { textFileName = textFileNameAfterJellyfish; } //readAlready = PlayerPrefsX.GetBool("npc" + saveNumber + "lvl" + Application.loadedLevel + "slot" + Globals.loadedSlot); }
//code for if wants to shoot in Player direction; void OnTriggerEnter2D(Collider2D other) { if (!uic.paused && !uic.dialogue) { if (!isShooter) { if (other.gameObject.tag == "Player") { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (direction == Globals.Direction.South && other.IsTouching(southCollider.gameObject.GetComponent <BoxCollider2D>())) { player.TakeDamage(damage); } else if (direction == Globals.Direction.North && other.IsTouching(northCollider.gameObject.GetComponent <BoxCollider2D>())) { player.TakeDamage(damage); } else if (direction == Globals.Direction.East && other.IsTouching(eastCollider.gameObject.GetComponent <BoxCollider2D>())) { player.TakeDamage(damage); } else if (direction == Globals.Direction.West && other.IsTouching(westCollider.gameObject.GetComponent <BoxCollider2D>())) { player.TakeDamage(damage); } } } } }
IEnumerator spikeUpWait(Collider2D other) { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (toggleable == false) { if (player.platforms == 0 && !striked) { yield return(new WaitForSeconds(spikeCD)); if (other.IsTouching(this.gameObject.GetComponent <Collider2D>())) { player.TakeDamage(damage); } anim.SetBool("SpikesUp", true); striked = true; StartCoroutine(Wait()); } } else { if (spikesUp) { player.TakeDamage(damage); player.gameObject.transform.position = Globals.spawnLocation; } } }
void OnTriggerExit2D(Collider2D col) { if (col.gameObject.CompareTag("Player")) { player = null; } }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.CompareTag("Player")) { player = col.GetComponentInParent <PlayerGridObject>(); } }
void OnTriggerStay2D(Collider2D other) { MoveableGridObject otherGridObject = other.GetComponent <MoveableGridObject>(); BombObject bombObject = other.GetComponent <BombObject>(); if (bombObject) { bombObject.Roll(direction); } if (other.gameObject.CompareTag("Player")) { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (player.platforms == 0) { player.Move(direction); } } else if (otherGridObject && !other.gameObject.CompareTag("WindSlime")) { otherGridObject.Move(direction); EnemyGridObject enemyGridObject = other.gameObject.GetComponent <EnemyGridObject>(); if (enemyGridObject) { enemyGridObject.TakeDamage(damage); } } }
// Use this for initialization void Start() { uic = FindObjectOfType <UIController>(); player = FindObjectOfType <PlayerGridObject>(); moveList.Add(this.gameObject); origPos = new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z); }
// Update is called once per frame void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); player.gameObject.transform.position = RespawnLocation; } }
//OnTrigger stuff makes it so boulders can't spawn on top of the player void OnTriggerEnter2D(Collider2D other) { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (player) { active = false; } }
void OnTriggerExit2D(Collider2D other) { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (player) { currentFrame = framesBetweenBoulders - 20; active = true; } }
// Use this for initialization protected override void Start() { base.Start(); currentSpawnerIndex = -1; // so boss randomly spawns in any corner state = BossState.StartEmerge; p = FindObjectOfType <PlayerGridObject>(); boat.GetComponent <PlatformGridObject>().delay = 100; //state = BossState.Dormant; //SpawnEnemies(); }
public void OnTriggerStay2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { PlayerGridObject player = collision.GetComponent <PlayerGridObject>(); if (player != null) { player.TakeDamage(base.damage); } } }
void OnTriggerExit2D(Collider2D col) { if (raised == true) { if (col.gameObject.CompareTag("Player")) { PlayerGridObject player = col.GetComponent <PlayerGridObject>(); player.platforms--; } } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { pickedUp = true; PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (player == null) { return; // Ignore the player's other colliders (hacky) } UIController controller = player.canvas; if (itemId == 12) { Globals.caveBossBeaten = true; portal.SetActive(true); } else if (itemId == 11) { Globals.windBossBeaten = true; portal.SetActive(true); } else if (itemId == 10) { Globals.lavaBossBeaten = true; portal.SetActive(true); } // Key is 9 else if (itemId == 9) { Globals.numKeys++; controller.UpdateUI(); } // Health is 8 else if (itemId == 8) { player.health++; if (player.health > 12) { player.health = 12; } controller.UpdateHealth(player.health); } // Seeds are 0 - 7 else if (Globals.inventory[itemId] < 9) { Globals.inventory[itemId]++; controller.UpdateUI(); } AudioSource.PlayClipAtPoint(clip, player.gameObject.transform.position); Destroy(this.gameObject); } }
void FixedUpdate() { PlayerGridObject p = FindObjectOfType <PlayerGridObject>(); counter++; if (counter >= 200) { Globals.startCredits = true; p.deathPanel.SetActive(true); Application.LoadLevel(1); } }
protected void PoisonHeartTint(Color tint) { // Reset heart tint if (affectedTarget is PlayerGridObject) { PlayerGridObject player = affectedTarget as PlayerGridObject; for (int i = 0; i < UIController.totalHearts; i++) { player.canvas.healthIcons[i].color = tint; } } }
// Use this for initialization protected override void Start() { base.Start(); player = FindObjectOfType <PlayerGridObject>(); canvas = FindObjectOfType <UIController>(); deathPanel = canvas.deathPanelUI; if (!activeCollider) { BoxCollider2D thisCollider = this.gameObject.GetComponent <BoxCollider2D>(); thisCollider.enabled = false; Destroy(transform.GetComponent <Rigidbody>()); } }
protected virtual void OnTriggerEnter2D(Collider2D other) { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (player) { OxygenLevel oxygen = other.GetComponent <OxygenLevel>(); if (oxygen) { oxygen.RefillOxygen(); } Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.CompareTag("Player")) { moveList.Add(col.gameObject); PlayerGridObject player = col.GetComponent <PlayerGridObject>(); player.platforms++; hasPlayer = true; } if (col.gameObject.CompareTag("Enemy") || col.gameObject.CompareTag("EnemySpawner")) { //there's a bug where the platform is stuck in the middle of lava if it hits a firemonster /*if (col.gameObject.GetComponent<GenericMonsterBehaviour>()) * { * return; * }*/ KillableGridObject enemy = col.GetComponentInParent <KillableGridObject>(); enemy.TakeDamage(damage); } if (!pingPong && col.gameObject.CompareTag("Turbine") && !col.gameObject.GetComponent <TurbinePlantObject>().onPlatform) { col.gameObject.GetComponent <TurbinePlantObject>().onPlatform = true; //makes sure turbine can only be on one platform if (!turbineMove) { if (col.gameObject.GetComponentInParent <TurbinePlantObject>().direction == Globals.Direction.West) { direction = Globals.Direction.East; } else if (col.gameObject.GetComponentInParent <TurbinePlantObject>().direction == Globals.Direction.East) { direction = Globals.Direction.West; } else if (col.gameObject.GetComponentInParent <TurbinePlantObject>().direction == Globals.Direction.North) { direction = Globals.Direction.South; } else if (col.gameObject.GetComponentInParent <TurbinePlantObject>().direction == Globals.Direction.South) { direction = Globals.Direction.North; } } plant = col.gameObject.GetComponent <PlantGridObject>(); moveList.Add(col.gameObject); hasTurbine = true; turbineMove = true; } }
public IEnumerator screenBlackout(PlayerGridObject player) { //reset the player player.canMove = false; Globals.player.health = 12; player.canvas.UpdateHealth(Globals.player.health); //transitioning deathPanel.SetActive(true); yield return(new WaitForSeconds(0.5f)); //Application.LoadLevel(Application.loadedLevel); player.gameObject.transform.position = Globals.spawnLocation; deathPanel.SetActive(false); player.canMove = true; }
// Destroys this boat as well as the plant on it public void Destructor() { for (int i = 0; i < moveList.Count; i++) { if (moveList[i].CompareTag("Turbine") || moveList[i].CompareTag("Plant")) { PlantGridObject plant = moveList[i].GetComponent <PlantGridObject>(); plant.TakeDamage(500); } if (moveList[i].CompareTag("Player")) { PlayerGridObject player = moveList[i].GetComponent <PlayerGridObject>(); player.invincible = false; } } Destroy(this.gameObject); }
void OnEnable() { PlayerGridObject p = FindObjectOfType <PlayerGridObject>(); if (!p.itemsRePickUp) { x = this.gameObject.transform.position.x; y = this.gameObject.transform.position.y; z = this.gameObject.transform.position.z; pickedUp = PlayerPrefsX.GetBool("scene" + Application.loadedLevel + "loadedSlot" + Globals.loadedSlot + "pos x" + x + "pos y" + y + "pos z" + z + "item"); if (Globals.loadedSlot != -1 && pickedUp) { this.gameObject.SetActive(false); } } }
void OnTriggerEnter2D(Collider2D other) { if (unlockable) { if (other.gameObject.tag == "Player") { if (Globals.numKeys > 0) { Globals.numKeys--; PlayerGridObject player = other.GetComponent <PlayerGridObject>(); UIController controller = player.canvas; controller.UpdateUI(); OpenDoor(); } } } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (player.platforms <= 0) { player.TakeDamage(100); //player.gameObject.transform.position = Globals.spawnLocation; //StartCoroutine(screenBlackout()); } } RollingBoulder boulder = other.GetComponent <RollingBoulder>(); if (boulder) { boulder.StartCrumbling(); } }
void OnTriggerExit2D(Collider2D col) { if (col.gameObject.CompareTag("Player")) { hasPlayer = false; PlayerGridObject player = col.GetComponent <PlayerGridObject>(); moveList.Remove(col.gameObject); player.platforms--; } if (col.gameObject.GetComponent <TurbinePlantObject>()) { hasTurbine = false; turbineMove = false; delayCounter = 0; } if (!hasPlayer && hasTurbine) { plant.TakeDamage(100); } }
void OnTriggerStay2D(Collider2D other) { if (other.gameObject.tag == "Player") { PlayerGridObject player = other.GetComponent <PlayerGridObject>(); if (player == null) { return; // Ignore the player's other colliders (hacky) } framecounter++; if (framecounter > 50) { UIController controller = player.canvas; if (player.health < 12) { player.health++; controller.UpdateHealth(player.health); AudioSource.PlayClipAtPoint(clip, player.gameObject.transform.position); } framecounter = 0; } } }
public Game() { player = new PlayerGridObject(); Application.LoadLevel(1); }
// Start is called before the first frame update void Start() { p = FindObjectOfType <PlayerGridObject>(); }