Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     WeaponH          = gameObject.transform.GetChild(0).gameObject;
     plyGotScript     = gameObject.GetComponent <PlayerGotHit>();
     TimeStart        = -10;
     TimeEnd          = -10;
     isAttackingMelee = false;
     inicial_size     = new Vector2(m_collider.size.x, m_collider.size.y);
 }
    // Start is called before the first frame update
    void Start()
    {
        //Setamos todos para os componentes deste Rigidbody
        rb              = this.gameObject.GetComponent <Rigidbody2D>();
        animator        = this.gameObject.GetComponent <Animator>();
        playerHitScript = gameObject.GetComponent <PlayerGotHit>();

        //selecionamos a posicao inicial;
        int default_ = PlayerPrefs.GetInt("use_position");

        if (default_ == 1)
        {
            Debug.Log("Using Position");
            float x_position = PlayerPrefs.GetFloat("x_position");
            float y_position = PlayerPrefs.GetFloat("y_position");

            Vector3 newpos = new Vector3(x_position, y_position, -9);
            this.gameObject.transform.position = newpos;

            PlayerPrefs.SetInt("use_position", 0);
        }
    }
Esempio n. 3
0
 void Awake()
 {
     playerMScript  = GameObject.Find("player").GetComponent <playermelee>();
     playerGHScript = GameObject.Find("player").GetComponent <PlayerGotHit>();
 }