Esempio n. 1
0
    private void FinishFormChange(PlayerForm form)
    {
        if (TransitionSprite.IsInsideTree())
        {
            RemoveChild(TransitionSprite);
        }

        string   nodeName = "Player" + PlayerNumber;
        NodePath nodePath = new NodePath(nodeName);

        Node formScene = CurrentScene.Instance();

        formScene.Name = nodeName;
        AddChild(formScene);

        Player newPlayerScript = GetNode <Player>(nodePath);

        FormChangeDelayTimer = 0;
        IsChangingForm       = false;

        string frameCacheKey = SpriteFolderName + "/" + CurrentForm.ToString();

        newPlayerScript.SetupPlayer(PlayerInputManager, PreviousTransform, PreviousVelocity, FrameCache[frameCacheKey], PreviousSpriteFlipped);
        CurrentPlayer = newPlayerScript;
    }
Esempio n. 2
0
    private void ChangeForm(PlayerForm form, bool instant = false)
    {
        IsChangingForm = true;
        CurrentForm    = form;

        GD.Print("Changing form to " + form.ToString());

        if (!SceneCache.ContainsKey(CurrentForm))
        {
            SceneCache.Add(CurrentForm, GD.Load <PackedScene>(Constants.FilePath.PLAYER_FORM_SCENES + CurrentForm.ToString() + ".tscn"));
        }
        CurrentScene = SceneCache[CurrentForm];

        string frameCacheKey = SpriteFolderName + "/" + CurrentForm.ToString();

        if (!FrameCache.ContainsKey(frameCacheKey))
        {
            FrameCache.Add(frameCacheKey, GD.Load <SpriteFrames>(Constants.FilePath.PLAYER_FRAMES + SpriteFolderName + "/" + CurrentForm.ToString() + ".tres"));
        }
        CurrentFrames = FrameCache[frameCacheKey];

        Player oldFormScene = GetChildCount() > 0 ? GetChildOrNull <Player>(0) : null;

        oldFormScene?.SetName("QueuedForDeletion");

        if (oldFormScene != null)
        {
            PreviousTransform = oldFormScene.GetGlobalTransform();
            PreviousVelocity  = oldFormScene.Velocity;

            AnimatedSprite3D sprite = GetNode <AnimatedSprite3D>(new NodePath("QueuedForDeletion/PlayerSprite"));
            PreviousSpriteFlipped = sprite.IsFlippedH();

            if (!instant)
            {
                //Create blinking state transition
                TransitionFrames.Clear("Transition");

                TransitionFrames.AddFrame("Transition", sprite.Frames.GetFrame(Player.PlayerAnimation.IDLE, 0), 0);
                TransitionFrames.AddFrame("Transition", CurrentFrames.GetFrame(Player.PlayerAnimation.IDLE, 0), 1);

                TransitionSprite.SetGlobalTransform(sprite.GetGlobalTransform().Translated(-Transform.origin));
                TransitionSprite.SetFlipH(sprite.FlipH);
                TransitionSprite.SetPixelSize(sprite.GetPixelSize());
                TransitionSprite.Play("Transition");
            }

            oldFormScene.SetProcess(false);
            oldFormScene.SetPhysicsProcess(false);
            oldFormScene.QueueFree();
        }

        if (instant)
        {
            FinishFormChange(form);
            return;
        }

        AddChild(TransitionSprite);
    }