Esempio n. 1
0
    IEnumerator Dead()
    {
        playerFSM.GainGold(gainGold);
        playerFSM.GainExp(gainExp);

        GetComponent <CharacterController>().enabled = false;
        agent.enabled = false;

        yield return(new WaitForSeconds(3.0f));

        gameObject.SetActive(false);

        Invoke("Respawn", 3.0f);
    }