Esempio n. 1
0
        internal void CECaptivityLeave(ref MenuCallbackArgs args)
        {
            new CESubModule().LoadTexture("default");
            PartyBase captorParty = PlayerCaptivity.CaptorParty;

            CECampaignBehavior.ExtraProps.Owner = null;

            if (!captorParty.IsSettlement || !captorParty.Settlement.IsTown)
            {
                PlayerCaptivity.EndCaptivity();
                return;
            }

            try
            {
                if (Hero.MainHero.IsAlive)
                {
                    if (Hero.MainHero.IsWounded)
                    {
                        Hero.MainHero.HitPoints = 20;
                    }

                    PlayerEncounter.ProtectPlayerSide();
                    MobileParty.MainParty.IsDisorganized = false;
                    PartyBase.MainParty.AddElementToMemberRoster(CharacterObject.PlayerCharacter, 1, true);
                }

                MobileParty.MainParty.CurrentSettlement = PlayerCaptivity.CaptorParty.Settlement;
                if (Campaign.Current.CurrentMenuContext != null)
                {
                    GameMenu.SwitchToMenu("town");
                }

                if (Hero.MainHero.IsAlive)
                {
                    Hero.MainHero.ChangeState(Hero.CharacterStates.Active);
                }

                if (captorParty.IsActive)
                {
                    captorParty.PrisonRoster.RemoveTroop(Hero.MainHero.CharacterObject);
                }

                if (Hero.MainHero.IsAlive)
                {
                    MobileParty.MainParty.IsActive = true;
                    PartyBase.MainParty.SetAsCameraFollowParty();
                    MobileParty.MainParty.SetMoveModeHold();
                    PartyBase.MainParty.UpdateVisibilityAndInspected(true);
                }

                PlayerCaptivity.CaptorParty = null;
            }
            catch (Exception)
            {
                PlayerCaptivity.EndCaptivity();
            }
        }