void HorizontalMove() { float horizontalmove = Input.GetAxisRaw(gameObject.GetComponent <Controls>().horizontalMove); animator.SetFloat("speed", Mathf.Abs(horizontalmove)); if (horizontalmove > 0 && canWalk && LevelManager.canMove) { if (direction == PlayerDirectionEnum.LEFT) { flip(); } direction = PlayerDirectionEnum.RIGHT; gameObject.transform.Translate(horizontalSpeed * Time.deltaTime, 0, 0); } if (horizontalmove < 0 && canWalk) { if (PlayerDirectionEnum.RIGHT == direction) { flip(); } direction = PlayerDirectionEnum.LEFT; gameObject.transform.Translate(-horizontalSpeed * Time.deltaTime, 0, 0); } }
void Jump() { float jump = Input.GetAxisRaw(gameObject.GetComponent <Controls>().verticalMove); if (jump > 0 && canJump && LevelManager.canMove) { animator.Play("Jump"); directionTop = PlayerDirectionEnum.UP; rigidBody.velocity = new Vector2(rigidBody.velocity.x, 0); rigidBody.AddForce(new Vector2(0, jumpForce)); canJump = false; } if (Input.GetAxisRaw(gameObject.GetComponent <Controls>().verticalMove) < 0) { directionTop = PlayerDirectionEnum.DOWN; } }
void HandleDirection() { float horizontal = Input.GetAxisRaw(gameObject.GetComponent <Controls>().horizontalMove); float vertical = Input.GetAxisRaw(gameObject.GetComponent <Controls>().verticalMove); if (horizontal > 0) { direction = PlayerDirectionEnum.RIGHT; } if (horizontal < 0) { direction = PlayerDirectionEnum.LEFT; } if (vertical > 0) { direction = PlayerDirectionEnum.UP; } if (vertical < 0) { direction = PlayerDirectionEnum.DOWN; } }
public void CastDirection(PlayerDirectionEnum castDirection) { direction = castDirection; positionOriginal = castDirection; }