Esempio n. 1
0
    protected void OnCollisionEnter2D(Collision2D col)
    {
        // alert those that are listening that we have been destroyed
        if (PlayerDestroyed != null)
        {
            PlayerDestroyed.Invoke();
        }

        // then destroy the gameobject
        Instantiate(deathParticles, transform.position, transform.rotation);
        Destroy(gameObject);
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKey(KeyCode.Mouse0))
        {
            foreach (var weapon in _section.weapons)
            {
                weapon.Shoot();
            }
        }

        // If total health is lower than treshold or the ship lost all weapons
        if ((_section.ShipHp / _section.MaxShipHp) < criticalHealthTreshold || _section.weapons.Count == 0)
        {
            Debug.Log("Critical damage to ship! Player lost.");
            PlayerDestroyed?.Invoke(this, EventArgs.Empty);
            Destroy(this);
        }
    }
 private void Start()
 {
     mRigidbody      = GetComponent <Rigidbody>();
     playerDestroyed = GetComponent <PlayerDestroyed>();
     levelScore      = database.uLevelProps[database.currentLevel].levelScore;
 }
 public void OnPlayerDestroyed(IPlayerDestroyedEvent evt) => PlayerDestroyed?.Invoke(evt);