public void Repaint(PlayerDecision dec, Edge edge, bool canUse) { decision = dec; // original code: text.text = decision.option.message; text.text = "OK"; button.interactable = canUse; }
public static bool Beats(this PlayerDecision currentDecision, PlayerDecision otherDecision) { var current = (int)currentDecision - 1; var other = (int)otherDecision - 1; return((current + 1) % 3 == other); }
private void HitOrStay(Player player) { bool bustOrStay = false; while (!bustOrStay) { if (Rules.GethandValue(player._Hand) > 21) { bustOrStay = true; } else { PlayerDecision pDecision = game.ReturnDecision(player); if (pDecision == PlayerDecision.Hit) { game.DealCardTo(player); Console.Clear(); PrintBalances(); PrintHands(); } else { bustOrStay = true; } } } }
private void InitiatePlayers() { cpus = new CPU[4]; playerDecisions = new PlayerDecision[cpus.Length]; for (int i = 0; i < cpus.Length; i++) { cpus [i] = new CPU("CPU " + (i + 1)); playerDecisions [i] = new PlayerDecision(cpus [i]); } }
public void SetPlayerDecision(Guid userId, PlayerDecision decision) { if (Status != GameStatus.Playing) { throw new ArgumentException(Status.ToString()); } foreach (var player in Players.Where(p => p.UserId == userId)) { player.Decision = decision; } }
////////////////////////////////////////////////////////////////////////// // MakeDecision public void MakeDecision() { if (m_IsActive == false) { return; } EvaluateCards(); int currentPoints = Points; // Bust if (currentPoints > 21) { m_CurrentDecision = PlayerDecision.BUST; m_DecisionText.text = "Bust"; m_Done = true; return; } // Blackjack if (m_CurentCardCount == 2 && currentPoints == 21) { m_CurrentDecision = PlayerDecision.BLACKJACK; m_DecisionText.text = "Blackjack"; m_Done = true; return; } // Stop ( what a lucky ) if (currentPoints == 21) { m_CurrentDecision = PlayerDecision.STOP; m_DecisionText.text = "Stop"; m_Done = true; return; } float randomValue = Random.value; // Card if (currentPoints < 20 && randomValue > 0.4f) { m_CurrentDecision = PlayerDecision.CARD; m_DecisionText.text = "Card"; } else // Stop { m_CurrentDecision = PlayerDecision.STOP; m_DecisionText.text = "Stop"; m_Done = true; } }
public void ReportDecision(PlayerDecision playerDecision) { _sb.Append($"{playerDecision.PlayerName} {playerDecision.Decision.DecisionEnum} "); if (playerDecision.Decision.DecisionEnum == DecisionEnum.Call || playerDecision.Decision.DecisionEnum == DecisionEnum.Raise) { _sb.AppendLine($"{playerDecision.Decision.Chips}"); } else { _sb.AppendLine(); } }
public static async Task SendDecision(string GameUID, int playerId, PlayerDecision goingFurtherDecision) { //DecisionToken decision = new DecisionToken(goingFurtherDecision); LogManager.Print("Send decision " + goingFurtherDecision.ToString() + ":> " + goingFurtherDecision, "DecisionManager"); await FirebaseManager.GetInstance().GetClient() .Child(AplicationConstants.GAME_LIST) .Child(GameUID) .Child(AplicationConstants.GAME_NODE) .Child(AplicationConstants.PRIVATE_GAME_DATA) .Child(AplicationConstants.PLAYERS_PRIVATE_NODE) .Child(playerId.ToString()) .Child(AplicationConstants.DECISION_PROPERTIES).PutAsync(goingFurtherDecision); }
public void SetPlayerDecision(Guid userId, PlayerDecision decision) { if (Status != GameStatus.Playing) { throw new InvalidOperationException(Status.ToString()); } foreach (var player in Players.Where(p => p.UserId == userId)) { if (player.Decision.HasValue) { throw new InvalidOperationException(player.Decision.ToString()); } player.Decision = decision; } }
public void RecordDecision(PlayerDecision playerDecision) { switch (GameStage) { case GameStage.Initialized: throw new InvalidOperationException("No decision needs to made at this stage"); case GameStage.HolesReceived: HolesDecisions.Add(playerDecision); break; case GameStage.FlopsSeen: FlopsDecisions.Add(playerDecision); break; case GameStage.TurnSeen: TurnDecisions.Add(playerDecision); break; case GameStage.RiverSeen: RiverDecisions.Add(playerDecision); break; } var player = FindPlayerRecord(playerDecision.PlayerName); player.Polled = true; switch (playerDecision.Decision.DecisionEnum) { case DecisionEnum.Check: break; case DecisionEnum.Fold: player.Folded = true; break; case DecisionEnum.Call: case DecisionEnum.Raise: player.ChipsBet += playerDecision.Decision.Chips; PotSize += playerDecision.Decision.Chips; break; } }
private void AbsorbDecision(PlayerDecision playerDecision) { var decisionPlayerRegistry = PlayerRegistries.First(r => string.Equals(r.Player.Name, playerDecision.PlayerName)); switch (playerDecision.Decision.DecisionEnum) { case DecisionEnum.Check: break; case DecisionEnum.Fold: decisionPlayerRegistry.Fold(); break; case DecisionEnum.Raise: case DecisionEnum.Call: decisionPlayerRegistry.Player.ChargeChips(-playerDecision.Decision.Chips); break; } _recorder.RecordDecision(playerDecision); }
void Start() { kB = transform.Find("GlobalKB").GetComponent <KB> (); canvas = GameObject.Find("Canvas").GetComponent <Canvas> (); communityCards = canvas.transform.Find("GamePlay").Find("Table").Find("CommunityCards").GetComponent <CommunityCards> (); humanPanel = canvas.transform.Find("GamePlay").Find("HumanPanel").GetComponent <HumanPanel> (); playersManager = canvas.transform.Find("GamePlay").Find("Table").Find("Players").GetComponent <PlayersManager> (); chipsPanel = canvas.transform.Find("GamePlay").Find("Table").Find("Pot"); CardsObjects = transform.Find("Cards").gameObject; ChipsObjects = transform.Find("Chips").gameObject; ClosedCard = transform.Find("ClosedCard").GetComponent <Image> (); PotAmountText = canvas.transform.Find("GamePlay").Find("Table").Find("PotAmount").GetComponent <Text> (); HandType = canvas.transform.Find("GamePlay").Find("Table").Find("HandType").GetComponent <Text> (); soundManager = GetComponent <SoundManager> (); handEvaluater = new HandEvaluater(kB); playerDecision = new PlayerDecision(kB); compareHands = new CompareHand(kB); orders = new Queue <EvaluateHandOrder> (); EvaluationProcess = false; cardsManager = new CardsManager(this); gameStatusCounter = -1; waitingState = true; }
public void Repaint(PlayerDecision dec, Edge edge, bool canUse) { decision = dec; text.text = decision.option.message; button.interactable = canUse; }
private async void ClientOnPlayerDecisionReceived(BigInteger roomId, int playerIndex, Address player, PlayerDecision playerDecision) { if (roomId != this.currentRoomId) { return; } Debug.LogFormat("Player {0} decision: {1}", playerIndex, playerDecision); await UpdateGameState(); }
private void Awake() { player = new PlayerDecision(playerNumb); gameControl.InstancePlayerD(player); }
public DecisionToken(PlayerDecision decision) { this.Decision = (int)decision; }
public void RecordDecision(PlayerDecision playerDecision) { _gameStatus.RecordDecision(playerDecision); _gameReporter.ReportDecision(playerDecision); }
public async Task PlayerDecision(BigInteger roomId, PlayerDecision decision) { await this.Client.ConnectToContract(); await this.Client.contract.CallAsync("playerDecision", roomId, (int)decision); }
private async Task ClientOnPlayerDecisionReceived(BigInteger roomId, Address address, PlayerDecision decision) { if (roomId != this.gameState.RoomId) { return; } await UpdateGameState(); }