Esempio n. 1
0
        public void Destroy()
        {
            var helpers = mDMono.GetComponentsInChildren <MoveEditor.FXHelper>();

            if (helpers != null && helpers.Length > 0)
            {
                for (var i = 0; i < helpers.Length; i++)
                {
                    helpers[i].StopAll(true);
                }
            }

            PlayerDataLookupSet pdls = mDMono.transform.GetDataLookupILRComponentInChildren <PlayerDataLookupSet>("Hotfix_LT.UI.PlayerDataLookupSet", showErrorTips: false);

            if (pdls != null)
            {
                pdls.Destroy();
            }

            CharacterVariant variant = mDMono.GetComponentInChildren <CharacterVariant>();

            if (variant != null)
            {
                variant.Recycle();
                PoolModel.DestroyModel(variant.gameObject);
            }

            GameObject.Destroy(mDMono.gameObject);
        }
Esempio n. 2
0
        public void InitDataLookupSet()
        {
            PlayerDataLookupSet pdls = mDMono.transform.GetDataLookupILRComponentInChildren <PlayerDataLookupSet>("Hotfix_LT.UI.PlayerDataLookupSet", true, false);

            if (pdls != null)
            {
                pdls.UserId = playerController.playerUid;
            }
        }
Esempio n. 3
0
        public void ChangeModel(string modelName, bool firstCreate, float scale = 1)
        {
            if (playerController == null)
            {
                EB.Debug.LogWarning("playerController is null");
                return;
            }

            if (playerController.CharacterModel != null && playerController.CharacterModel.ResourcePrefabNameMain.IndexOf(modelName) >= 0)
            {
                EB.Debug.LogWarning("ChangeModel: Aready Exist model={0}", modelName);
                return;
            }

            if (_HeadBar != null)
            {
                _HeadBar.ClearBars();
                _HeadBar = null;
            }

            try
            {
                CharacterVariant    CV = mDMono.transform.GetComponentInChildren <CharacterVariant>();
                MoveEditor.FXHelper FH = mDMono.transform.GetComponentInChildren <MoveEditor.FXHelper>();

                if (FH != null)
                {
                    FH.StopAll(true);
                }

                if (CV != null && GameEngine.Instance != null)
                {
                    SetObjLayer(CV.CharacterInstance, GameEngine.Instance.defaultLayer);
                    CV.Recycle();
                    PoolModel.DestroyModel(CV.gameObject);
                }

                if (playerController.SkinnedRigPrefab != null)
                {
                    PoolModel.DestroyModel(playerController.SkinnedRigPrefab);
                }
                ///
                playerController.Gender         = eGender.Male;
                playerController.CharacterModel = CharacterCatalog.Instance.GetModel(modelName);
                string prefabName = playerController.CharacterModel.PrefabNameFromGenderMain(playerController.Gender);
                PoolModel.GetModelAsync(prefabName, mDMono.transform.position, Quaternion.identity, (o, prm) =>
                {
                    var variantObj = o as GameObject;
                    variantObj.transform.SetParent(mDMono.transform);
                    variantObj.transform.localPosition = Vector3.zero;

                    CharacterVariant variant = variantObj.GetComponent <CharacterVariant>();
                    variant.SyncLoad         = true;
                    IDictionary partions     = GetPartitionsData(LoginManager.Instance.LocalUserId.Value);
                    variant.InstantiateCharacter(partions);
                    InitDataLookupSet();

                    playerController.SkinnedRigPrefab      = variant.CharacterInstance;
                    playerController.SkinnedRigPrefab.name = prefabName + "_Character";
                    playerController.SkinnedRigPrefab.tag  = "CharacterMesh";
                    playerController.SkinnedRigPrefab.transform.SetParent(mDMono.transform);
                    playerController.SkinnedRigPrefab.transform.localRotation = Quaternion.identity;
                    playerController.SkinnedRigPrefab.transform.localScale    = new Vector3(scale, scale, scale);
                    _combatController = mDMono.GetComponent <CombatController>();
                    _combatController.Initialize(playerController.SkinnedRigPrefab.transform, playerController.CharacterModel, 1 << LayerMask.NameToLayer("Enemy"));

                    playerController.CharacterComponent = mDMono.GetComponent <CharacterComponent>();
                    playerController.CharacterComponent.OnSpawn(playerController.CharacterModel, playerController.SkinnedRigPrefab, -1, false);

                    _HeadBar = playerController.SkinnedRigPrefab.GetMonoILRComponent <HeadBars2D>(false);
                    if (_HeadBar == null)
                    {
                        _HeadBar = playerController.SkinnedRigPrefab.AddMonoILRComponent <HeadBars2D>("Hotfix_LT.UI.HeadBars2D");
                    }

                    if (mDMono.GetComponent <Collider>() != null && mDMono.GetComponent <Collider>() is BoxCollider)
                    {
                        BoxCollider box = mDMono.GetComponent <Collider>() as BoxCollider;
                        box.size        = new Vector3(1.5f, 1.5f, 1.5f) + new Vector3(0, playerController.CharacterModel.heightOffset, 0);
                        box.center      = new Vector3(0, box.size.y / 2.0f, 0);
                    }

                    _muzzle = GameUtils.SearchHierarchyForBone(playerController.SkinnedRigPrefab.transform, "muzzle");
                    if (null == _muzzle)
                    {
                        _muzzle = mDMono.transform;
                    }

                    if (firstCreate)
                    {
                        LevelOwnerComponent.AssignLevelOwner(mDMono.gameObject); // this must be called after PlayerManager.RegisterPlayerController(this);
                    }
                    _avatar             = playerController.SkinnedRigPrefab.GetComponent <AvatarComponent>();
                    _shouldSetHideColor = !PerformanceManager.Instance.CurrentEnvironmentInfo.slowDevice;

                    if (!firstCreate)
                    {
                        PlayerDataLookupSet PDLS = playerController.SkinnedRigPrefab.transform.GetDataLookupILRComponent <PlayerDataLookupSet>();
                        if (PDLS != null)
                        {
                            PDLS.UserId = playerController.playerUid;
                        }
                    }

                    MoveController mc = playerController.SkinnedRigPrefab.GetComponent <MoveController>();
                    if (mDMono != null && mDMono.GetComponent <CharacterComponent>().State != eCampaignCharacterState.Idle)
                    {
                        mc.TransitionTo(MoveController.CombatantMoveState.kLocomotion);
                    }
                }, null);
            }
            catch (System.NullReferenceException e)
            {
                EB.Debug.LogError(e.ToString());
            }
        }