Esempio n. 1
0
 public void LevelWin(int level, int score, int timestamp, int stars)
 {
     if (dataController.gameData.levelData[currentLevel].rewards != null && dataController.gameData.levelData[currentLevel].rewards.Count > 0)
     {
         playerDataController.AddRewards(dataController.gameData.levelData[currentLevel].rewards);
     }
     playerDataController.PlayerSaveWin(level, score, timestamp, stars);
     //BackToWorld();
 }