Esempio n. 1
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 public static byte[] CreatePayload(GameMapAck ackCode, int posX, int posY, PlayerDataComponents.PlayerData.PlayerFaceEnum playerFace)
 {
     byte[] byteArray;
     System.IO.MemoryStream memoryStream = new System.IO.MemoryStream();
     System.IO.BinaryWriter binaryWriter = new System.IO.BinaryWriter(memoryStream);
     binaryWriter.Write(((int)(ackCode)));
     binaryWriter.Write(posX);
     binaryWriter.Write(posY);
     binaryWriter.Write((int)playerFace);
     byteArray = memoryStream.ToArray();
     binaryWriter.Close();
     memoryStream.Close();
     return(byteArray);
 }
Esempio n. 2
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 public static void ParsePayload(byte[] payload, out GameMapAck ackCode, out int posX, out int posY, out PlayerDataComponents.PlayerData.PlayerFaceEnum playerFace)
 {
     System.IO.MemoryStream memoryStream = new System.IO.MemoryStream(payload);
     System.IO.BinaryReader binaryReader = new System.IO.BinaryReader(memoryStream);
     ackCode    = ((GameMapAck)(binaryReader.ReadInt32()));
     posX       = binaryReader.ReadInt32();
     posY       = binaryReader.ReadInt32();
     playerFace = (PlayerDataComponents.PlayerData.PlayerFaceEnum)binaryReader.ReadInt32();
     binaryReader.Close();
     memoryStream.Close();
 }