private void ProcessPlayerData(PlayerDamagedMessage data) { //players[data.playerSession] <- 이걸 통해서 그 플레이어 세션에 맞는 플레이어의 함수를 실행시키게함 Debug.Log("데미지넣음" + data.playerSession); if (!BackEndMatchManager.instance.IsMySessionId(data.playerSession)) { players[myPlayerIndex].HitStop((float)data.damage * 0.2f, (float)data.damage * 0.2f); } else if (BackEndMatchManager.instance.IsMySessionId(data.playerSession)) { if (data.direction == Direction.Left) { players[myPlayerIndex].CameraShake(0.2f, 0.2f, Vector3.right); } else { players[myPlayerIndex].CameraShake(0.2f, 0.2f, Vector3.left); } } Debug.Log("넣기전 체력" + players[data.playerSession].Stats.CurHp); players[data.playerSession].Stats.CurHp -= data.damage; Debug.Log("넣은후 체력" + players[data.playerSession].Stats.CurHp); hpImages[1].fillAmount = (float)(players[otherPlayerIndex].Stats.CurHp / players[otherPlayerIndex].Stats.MaxHp); hpImages[0].fillAmount = (float)(players[myPlayerIndex].Stats.CurHp / players[myPlayerIndex].Stats.MaxHp); if (players[data.playerSession].State != PlayerCurState.DEFENSE) { if (players[data.playerSession].isAI) { StartCoroutine(players[data.playerSession].AttackEffect(1f)); SoundPlayer.instance.PlaySound("Hit_Dummy"); } else { StartCoroutine(players[otherPlayerIndex].AttackEffect(1f)); SoundPlayer.instance.PlaySound("Hit_Dummy"); } } else { if (players[data.playerSession].isAI) { StartCoroutine(players[data.playerSession].DefenseEffect(1f)); SoundPlayer.instance.PlaySound("Defense_Dummy"); } else { StartCoroutine(players[otherPlayerIndex].DefenseEffect(1f)); SoundPlayer.instance.PlaySound("Defense_Dummy"); } } players[otherPlayerIndex].State = PlayerCurState.IDLE; players[myPlayerIndex].State = PlayerCurState.IDLE; }
public void OnRecieve(MatchRelayEventArgs args) { if (args.BinaryUserData == null) { Debug.LogWarning(string.Format("빈 데이터가 브로드캐스팅 되었습니다.\n{0} - {1}", args.From, args.ErrInfo)); // 데이터가 없으면 그냥 리턴 return; } Message msg = DataParser.ReadJsonData <Message>(args.BinaryUserData); if (msg == null) { return; } //if (BackEndMatchManager.instance.isHost != true && args.From.SessionId == myPlayerIndex) //{ // Debug.Log("패킷 받기 안됨"); // return; //} if (players == null) { Debug.Log("패킷 받기 안됨"); return; } Debug.Log("패킷 받기 : " + (int)msg.type); switch (msg.type) { case Protocol.Type.StartCount: // 아무것도 못하게 하기 StartCountMessage startCount = DataParser.ReadJsonData <StartCountMessage>(args.BinaryUserData); if (startCount.time == 0) { GameUI.instance.SetStartText("게임 시작"); } else { GameUI.instance.SetStartText(startCount.time.ToString()); } break; case Protocol.Type.GameStart: // 플레이 가능하게 하기 GameManager.instance.ChangeState(GameManager.GameState.InGame); GameUI.instance.baseObj.SetActive(true); GameUI.instance.fadeObj.SetActive(false); StartCoroutine(GameUI.instance.gameTimeCheck(BackEndMatchManager.instance.matchInfos[0].matchMinute)); break; case Protocol.Type.GameEnd: GameEndMessage endMessage = DataParser.ReadJsonData <GameEndMessage>(args.BinaryUserData); SetGameRecord(endMessage.count, endMessage.sessionList); break; case Protocol.Type.Idle: PlayerIdleMessage idleMsg = DataParser.ReadJsonData <PlayerIdleMessage>(args.BinaryUserData); ProcessPlayerData(idleMsg); break; case Protocol.Type.WeakAttack: PlayerWeakAttackMessage weakattackMsg = DataParser.ReadJsonData <PlayerWeakAttackMessage>(args.BinaryUserData); ProcessPlayerData(weakattackMsg); break; case Protocol.Type.StrongAttack: PlayerStrongAttackMessage strongattackMsg = DataParser.ReadJsonData <PlayerStrongAttackMessage>(args.BinaryUserData); ProcessPlayerData(strongattackMsg); break; case Protocol.Type.Defense: PlayerDefenseMessage defenseMsg = DataParser.ReadJsonData <PlayerDefenseMessage>(args.BinaryUserData); ProcessPlayerData(defenseMsg); break; case Protocol.Type.Stun: PlayerStunMessage stunMsg = DataParser.ReadJsonData <PlayerStunMessage>(args.BinaryUserData); ProcessPlayerData(stunMsg); break; case Protocol.Type.AttackEnd: PlayerAttackEndMessage endMsg = DataParser.ReadJsonData <PlayerAttackEndMessage>(args.BinaryUserData); ProcessPlayerData(endMsg); break; case Protocol.Type.GameSync: GameSyncMessage syncMessage = DataParser.ReadJsonData <GameSyncMessage>(args.BinaryUserData); ProcessSyncData(syncMessage); break; case Protocol.Type.GameMySync: Debug.Log("싱크 맞추기"); GameMySyncMessage mySyncMessage = DataParser.ReadJsonData <GameMySyncMessage>(args.BinaryUserData); ProcessSyncData(mySyncMessage); break; case Protocol.Type.Calculation: CalculationMessage calMessage = DataParser.ReadJsonData <CalculationMessage>(args.BinaryUserData); ProcessCalData(calMessage); break; case Protocol.Type.Damaged: PlayerDamagedMessage damMessage = DataParser.ReadJsonData <PlayerDamagedMessage>(args.BinaryUserData); ProcessPlayerData(damMessage); break; case Protocol.Type.Stamina: PlayerStaminaMessage staMessage = DataParser.ReadJsonData <PlayerStaminaMessage>(args.BinaryUserData); ProcessPlayerData(staMessage); break; default: Debug.Log("Unknown protocol type"); return; } }
public void SufferDamage(double Damage, Direction Direction) { PlayerDamagedMessage damagedMsg = new PlayerDamagedMessage(index, Damage, Direction); BackEndMatchManager.instance.SendDataToInGame(damagedMsg); }