protected override void LoadContent() { base.LoadContent(); this.spriteTexture = this.Game.Content.Load <Texture2D>("pacmanSingle"); this.Origin = new Vector2(this.spriteTexture.Width / 2, this.spriteTexture.Height / 2); this.Location = new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2); this.Speed = 400; this.MoveState = PlayerMovingState.Still; this.DashState = PlayerDashState.NotUsed; this.DMGState = PlayerDMGState.Vulnerable; this.State = PlayerState.Alive; this.PlayerHealth = 100; }
public Player() { this.MoveState = PlayerMovingState.Still; this.DashState = PlayerDashState.NotUsed; this.DMGState = PlayerDMGState.Vulnerable; }