Esempio n. 1
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 void Start()
 {
     if (Application.loadedLevelName == "Juego")
     {
         jugador       = GameObject.Find("triangulo");
         playerControl = jugador.GetComponent <PlayerController> ();
         decoDos       = new DecoradorCoinTwo(playerControl);
         Debug.Log(playerControl.getMonedaDosEstado());
         tiempoAux1SinceLevelLoad = Time.timeSinceLevelLoad;
         playerDecorado           = null;
         playerControl.bala.transform.localScale = new Vector3(2, 2, 2);
     }
 }
Esempio n. 2
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    void Start()
    {
        jugador           = GameObject.Find("triangulo");
        playerControlador = jugador.GetComponent <PlayerDDS>();
        Upperc            = new Upper_Command(playerControlador);
        Downc             = new Down_Command(playerControlador);
        Escc   = new Esc_Command(playerControlador);
        Spacec = new Space_Command(playerControlador);

        invoker = new Invoker();

        invoker.SetCommand(Upperc, Downc, Escc, Spacec);
    }
Esempio n. 3
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 public Esc_Command(PlayerDDS receiver) :
     base(receiver)
 {
 }
Esempio n. 4
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 public Upper_Command(PlayerDDS receiver) :
     base(receiver)
 {
 }
Esempio n. 5
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 // Constructor general para comando.
 //Se captura el receptor de el comando.
 public Command(PlayerDDS receiver)
 {
     this.playerComando = receiver;
 }
Esempio n. 6
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 public Space_Command(PlayerDDS receiver) : base(receiver)
 {
 }
Esempio n. 7
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 // Constructor
 public Down_Command(PlayerDDS receiver) : base(receiver)
 {
 }