Esempio n. 1
0
 private void Save()
 {
     if ((PlayerCustomizationVariables)UnityEditor.AssetDatabase.LoadAssetAtPath
             ("Assets/Resources/PlayerCustomization.asset",
             typeof(PlayerCustomizationVariables)) == null)
     {
         playerCVariables = ScriptableObject.CreateInstance <PlayerCustomizationVariables>();
         UnityEditor.AssetDatabase.CreateAsset(playerCVariables, "Assets/Resources/PlayerCustomization.asset");
     }
     if (currentEye != null && playerCVariables.eyes != currentEye.GetComponent <CustomizationObjectVariables>().prefabReference)
     {
         playerCVariables.eyes = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(UnityEditor.AssetDatabase.GetAssetPath(currentEye.GetComponent <CustomizationObjectVariables>().prefabReference));
     }
     if (currentHair != null && playerCVariables.hair != currentHair.GetComponent <CustomizationObjectVariables>().prefabReference)
     {
         playerCVariables.hair = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(UnityEditor.AssetDatabase.GetAssetPath(currentHair.GetComponent <CustomizationObjectVariables>().prefabReference));
     }
     if (currentFace != null && playerCVariables.face != currentFace.GetComponent <CustomizationObjectVariables>().prefabReference)
     {
         playerCVariables.face = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(UnityEditor.AssetDatabase.GetAssetPath(currentFace.GetComponent <CustomizationObjectVariables>().prefabReference));
     }
     if (currentMouth != null && playerCVariables.mouth != currentMouth.GetComponent <CustomizationObjectVariables>().prefabReference)
     {
         playerCVariables.mouth = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(UnityEditor.AssetDatabase.GetAssetPath(currentMouth.GetComponent <CustomizationObjectVariables>().prefabReference));
     }
     if (currentTop != null && playerCVariables.top != currentTop.GetComponent <CustomizationObjectVariables>().prefabReference)
     {
         playerCVariables.top = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(UnityEditor.AssetDatabase.GetAssetPath(currentTop.GetComponent <CustomizationObjectVariables>().prefabReference));
     }
     UnityEditor.AssetDatabase.SaveAssets();
     currentState = State.Closed;
 }
Esempio n. 2
0
 private void Load(bool alsoCreate)
 {
     if ((PlayerCustomizationVariables)UnityEditor.AssetDatabase.LoadAssetAtPath
             ("Assets/Resources/PlayerCustomization.asset",
             typeof(PlayerCustomizationVariables)) != null)
     {
         playerCVariables = (PlayerCustomizationVariables)UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/Resources/PlayerCustomization.asset", typeof(PlayerCustomizationVariables));
     }
     if (alsoCreate)
     {
         foreach (Transform pos in placementPostions)
         {
             if (pos.name.Contains("Hair"))
             {
                 currentHair = (GameObject)Instantiate(playerCVariables.hair, pos.transform.position, playerCVariables.hair.transform.rotation, pos.transform);
                 currentHair.AddComponent <CustomizationObjectVariables>().prefabReference = playerCVariables.hair;
             }
             if (pos.name.Contains("Eye"))
             {
                 currentEye = (GameObject)Instantiate(playerCVariables.eyes, pos.transform.position, playerCVariables.eyes.transform.rotation, pos.transform);
                 currentEye.AddComponent <CustomizationObjectVariables>().prefabReference = playerCVariables.eyes;
             }
             if (pos.name.Contains("Face"))
             {
                 currentFace = (GameObject)Instantiate(playerCVariables.face, pos.transform.position, playerCVariables.face.transform.rotation, pos.transform);
                 currentFace.AddComponent <CustomizationObjectVariables>().prefabReference = playerCVariables.face;
             }
             if (pos.name.Contains("Mouth"))
             {
                 currentMouth = (GameObject)Instantiate(playerCVariables.mouth, pos.transform.position, playerCVariables.mouth.transform.rotation, pos.transform);
                 currentMouth.AddComponent <CustomizationObjectVariables>().prefabReference = playerCVariables.mouth;
             }
             if (pos.name.Contains("Top"))
             {
                 currentTop = (GameObject)Instantiate(playerCVariables.top, pos.transform.position, playerCVariables.top.transform.rotation, pos.transform);
                 currentTop.AddComponent <CustomizationObjectVariables>().prefabReference = playerCVariables.top;
             }
         }
     }
 }