Esempio n. 1
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 private void Start()
 {
     availableTiles        = new List <GameObject>();
     playerControlsManager = FindObjectOfType <PlayerControlsManager>();
     encounterManager      = FindObjectOfType <EncounterManager>();
     overWorldCanvas       = FindObjectOfType <OverworldCanvas>().gameObject;
     testTrigger           = FindObjectOfType <InFrontOfPlayerTrigger>();
     playerController      = FindObjectOfType <PlayerController>();
 }
Esempio n. 2
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    void Start()
    {
        movePoint.parent      = null;
        animator              = GetComponent <Animator>();
        playerControlsManager = FindObjectOfType <PlayerControlsManager>();
        //tileflipManager = FindObjectOfType<TileflipManager>();
        corruptionSourceManager         = FindObjectOfType <CorruptionSourceManager>();
        testTrigger                     = GetComponentInChildren <InFrontOfPlayerTrigger>();
        inFrontOfPlayerTrigger.position = new Vector2(transform.position.x, transform.position.y - 1 - playerTileOffset);
        dir = GetDirection();
        SetInteractCoordinates(dir);
        currentDirection.y = -1f;
        Cursor.visible     = false;
        Cursor.lockState   = CursorLockMode.Locked;
        overWorldCanvas    = FindObjectOfType <OverworldCanvas>().gameObject;

        playerOffsetVector = new Vector3(0.0f, 0.19f, 0.0f);
    }
Esempio n. 3
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 public Services(
     TerrainManager terrainSystem,
     VoosEngine engine,
     GameUiMain gameUiMain,
     SoundEffectSystem soundEffectSystem,
     ParticleEffectSystem particleEffectSystem,
     VirtualPlayerManager virtualPlayerManager,
     PlayerControlsManager playerControlsManager,
     GameBuilderStage gbStage)
 {
     this.terrainSystem         = terrainSystem;
     this.engine                = engine;
     this.gameUiMain            = gameUiMain;
     this.soundEffectSystem     = soundEffectSystem;
     this.particleEffectSystem  = particleEffectSystem;
     this.virtualPlayerManager  = virtualPlayerManager;
     this.playerControlsManager = playerControlsManager;
     this.gbStage               = gbStage;
 }
Esempio n. 4
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 private void Awake()
 {
     eventSystem           = FindObjectOfType <EventSystem>();
     playerControlsManager = FindObjectOfType <PlayerControlsManager>();
 }
Esempio n. 5
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 private void Awake()
 {
     playerControlsManager = FindObjectOfType <PlayerControlsManager>();
 }