Esempio n. 1
0
 public void SetupPlayer()
 {
     rb                 = transform.parent.GetComponent <Rigidbody2D>();
     manager            = GameObject.FindGameObjectWithTag("Game Manager").GetComponent <LevelManager>();
     controller         = transform.parent.GetComponent <PlayerController_Hero>();
     playerAnim.enabled = true;
     controller.transform.gameObject.layer = 12;
     isAttackControllerSetup = true;
 }
Esempio n. 2
0
    private void CheckRespawn()
    {
        if (Time.time >= respawnTimeStart + RespawnTime && respawn)
        {
            isPlayerDead = false;

            float respawnHealth = soulFragmentsCollected / 4;


            HeartsHealthVisual.instance.SetHealthBar(respawnHealth);
            playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController_Hero>();
            attackController = GameObject.FindGameObjectWithTag("PlayerSpriteObject").GetComponent <PlayerAttackController>();
            attackController.SetupHealth(soulFragmentsCollected);
        }
    }
Esempio n. 3
0
    IEnumerator StartLevel()
    {
        yield return(new WaitForSeconds(1f));

        //restartButton.SetActive(false);


        mainCamera = Camera.main;

        currentLevel = SceneManager.GetActiveScene().buildIndex;


        if (SceneManager.GetActiveScene().name != "Level_Soul")
        {
            LevelEndImage = GameObject.Find("SceneTransition");
            LevelEndImage.SetActive(true);

            GameSettings.GetSettings();

            if (SceneManager.GetActiveScene().name == "Tutorial")
            {
                maxHealth           = GameSettings.playerMaxHealth;
                currentPlayerHealth = maxHealth;
                NumberOfJumps       = 1;
            }
            else
            {
                RespawnPoint          = GameObject.FindGameObjectWithTag("RespawnPoint").transform;
                RespawnPoint.position = PlayerStats.currentRespawnPoint;
                if (RespawnPoint.position == Vector3.zero)
                {
                    RespawnPoint.position = GameObject.Find("PlayerFirstSpawnPoint").transform.position;
                }

                Instantiate(playerPrefab, RespawnPoint.position, Quaternion.identity);

                NumberOfJumps = 2;
                if (SceneManager.GetActiveScene().name != "EndScene")
                {
                    currentPlayerHealth = PlayerStats.playerHealth;
                    maxHealth           = PlayerStats.playerMaxHealth;
                    diamondsCollected   = PlayerStats.playerDiamondsCollected;
                    enemiesKilled       = PlayerStats.enemiesKilled;
                    diamondCount        = GameObject.Find("DiamondCount").GetComponent <TMP_Text>();
                    diamondCount.text   = diamondsCollected.ToString();
                }
            }

            cameraController = mainCamera.GetComponentInParent <CameraController_Hero>();
            playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController_Hero>();
            attackController = GameObject.FindGameObjectWithTag("PlayerSpriteObject").GetComponent <PlayerAttackController>();

            if (SceneManager.GetActiveScene().name != "Tutorial" && SceneManager.GetActiveScene().name != "EndScene")
            {
                GetPlayerStats();
            }


            playerController.SetupPlayer();
            attackController.SetupPlayer();
            cameraController.SetupCamera();

            if (SceneManager.GetActiveScene().name != "EndScene")
            {
                HeartsHealthVisual.instance.SetHealthBar(maxHealth / 4);
                HeartsHealthVisual.healthSystem.Damage((int)(maxHealth - currentPlayerHealth));
                attackController.SetupHealth(currentPlayerHealth);

                enemySpawner = GameObject.FindGameObjectWithTag("EnemySpawner").GetComponent <EnemySpawner>();

                enemySpawner.enemiesCloned   = GameSettings.enemies;
                enemySpawner.usedSpawnPoints = GameSettings.usedPoints;

                enemySpawner.SetupEnemies();
            }
            if (GameObject.FindGameObjectWithTag("ExitDoor") != null)
            {
                exitDoor = GameObject.FindGameObjectWithTag("ExitDoor").GetComponent <DoorOpen>();
            }

            if (SceneManager.GetActiveScene().name != "Tutorial")
            {
                enableDash();
                enableDoubleJump();
                enableJump();
                enemiesInLevel = GameSettings.EnemyCount;
            }
            else if (SceneManager.GetActiveScene().name == "Tutorial")
            {
                enemiesInLevel     = 1;
                skipTutorialButton = GameObject.Find("SkipTut").GetComponent <Button>();
                skipTutorialButton.interactable = true;
            }

            isLevelActive = true;
        }
    }
Esempio n. 4
0
 private void Start()
 {
     pc      = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController_Hero>();
     manager = GameObject.FindGameObjectWithTag("Game Manager").GetComponent <LevelManager>();
 }