// Use this for initialization void Start() { playerControllerSystem = GetComponent <PlayerControllerSystem>(); timekeeper = GetComponent <Timekeeper>(); foreach (Button button in pauseButtons) { button.onClick.AddListener(Pause); } foreach (Button button in resumeButtons) { button.onClick.AddListener(Resume); } semaphore = 0; }
void Start() { controllerSystem = GetComponent <PlayerControllerSystem>(); timekeeper = Timekeeper.getInstance(); waveController = GetComponent <WaveControllerSystem>(); }