void Movement() { newTrans.transform.position = mainCam.transform.position; newTrans.transform.rotation = mainCam.transform.rotation; newTrans.transform.eulerAngles = new Vector3(0, newTrans.transform.rotation.eulerAngles.y, 0); float fall = rb.velocity.y; if (control.GetBtnPressed(1)) { fall += jump; } rb.velocity = newTrans.transform.TransformDirection(control.MoveInput) * speed; rb.velocity = new Vector3(rb.velocity.x, fall, rb.velocity.z); if (control.MoveInput != Vector3.zero) { Vector3 tempVel = rb.velocity; tempVel.y = 0; //Use FaceTowardsMovement FaceTowardsDirection(tempVel); } if (control.GetBtnHeld(2)) { rb.velocity = rb.velocity / 2; } anim.SetBool("Slowed", control.GetBtnHeld(2)); anim.SetBool("Woo", control.GetBtnPressed(3)); //FixStuckWall(); anim.SetBool("Moving", control.MoveInput.magnitude > 0.1); //isGrounded = false; previousVel = rb.velocity; }
IEnumerator PlayerLoop() { while (true) { InputRegister(); GravityChange(); Movement(); FaceTarget(control.GetBtnPressed(3)); if (control.GetBtnPressed(2)) { anim.SetTrigger("Dodge"); yield return(Dodge(newTrans.transform.TransformDirection(input))); } if (control.GetBtnPressed(1)) { anim.SetTrigger("Atk1"); } currentVelocity = rb.velocity; yield return(new WaitForEndOfFrame()); } }