Esempio n. 1
0
 private void Awake()
 {
     playerAim               = gameObject.GetComponent <PlayerAim>();
     playerController        = gameObject.GetComponent <PlayerController>();
     playerControllerAndroid = gameObject.GetComponent <PlayerControllerAndroid>();
     playerEffectStatus      = gameObject.GetComponent <PlayerEffectStatus>();
     playerLife              = gameObject.GetComponent <PlayerLife>();
     playerMovement          = gameObject.GetComponent <PlayerMovement>();
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     if (SceneManager.GetActiveScene().name == "MainAndroid" || SceneManager.GetActiveScene().name == "Race_Game_Android")
     {
         playerControllerAndroid = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControllerAndroid> ();
         amAndroid = true;
     }
     else
     {
         playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController> ();
         amAndroid        = false;
     }
 }
Esempio n. 3
0
    void Start()
    {
        if (SceneManager.GetActiveScene().name == "MainAndroid" || SceneManager.GetActiveScene().name == "Race_Game_Android")
        {
            amAndroid = true;
            playerControllerAndroid = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControllerAndroid> ();
        }
        else
        {
            amAndroid        = false;
            playerController = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController> ();
        }

        CanvasObject.SetActive(true);
        if (!amAndroid)
        {
            playerController.enabled = true;
        }
        else
        {
            playerControllerAndroid.enabled = true;
        }

        resumeButton.SetActive(false);
        restartButton.SetActive(false);
        exitToMenuButton.SetActive(false);
        exitNoButton.SetActive(false);
        exitYesButton.SetActive(false);
        restartYesButton.SetActive(false);
        restartNoButton.SetActive(false);
        pauseButton.SetActive(true);
        paused = false;
        mainCamera.fieldOfView = 60f;
        currentScene           = SceneManager.GetActiveScene();
        currentlyGameOver      = false;
    }