private void Awake() { _rgb = GetComponent <Rigidbody2D>(); _anim = GetComponent <Animator>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _instance = this; }
private void OnGUI() { GUILayout.Label("Set Player Position", EditorStyles.boldLabel); toInitialPosition = EditorGUILayout.BeginToggleGroup("Reset to Initial Position the Player?", toInitialPosition); if (toInitialPosition) { initialized = false; if (!initialized) { InitializeData_InitialPosition(); initialized = true; } optionalSettings = EditorGUILayout.Toggle("Use Transform?", optionalSettings); if (optionalSettings) { initialPosition_T = (Transform)EditorGUILayout.ObjectField("Initial Position", initialPosition_T, typeof(Transform), true); } else { initialPosition_V3 = EditorGUILayout.Vector2Field("Initial Position", initialPosition_V3); } player = (PlayerController2d)EditorGUILayout.ObjectField("Player", player, typeof(PlayerController2d), true); if (GUILayout.Button("Reset To Initial Position")) { initialPosition = optionalSettings ? initialPosition_T.position : initialPosition_V3; player.transform.position = initialPosition; } } EditorGUILayout.EndToggleGroup(); toCheckpointPosition = EditorGUILayout.BeginToggleGroup("Set to Checkpoint Position the Player?", toCheckpointPosition); if (toCheckpointPosition) { initialized = false; if (!initialized) { InitializeData_Checkpoint(); initialized = true; } EditorGUILayout.LabelField("Number of Checkpoints in scene: ", checkpointsInScene.ToString()); index = EditorGUILayout.IntField("Checkbox Index: ", index); if (GUILayout.Button("Set me to the Index Checkbox")) { player.transform.position = currentCheckpointPos.transform.position + Vector3.up * 0.49115f; } } EditorGUILayout.EndToggleGroup(); }
void InitializeData_InitialPosition() { toCheckpointPosition = false; if (player == null) { tempGameobject = GameObject.Find("Player"); player = tempGameobject.GetComponent <PlayerController2d>(); } tempGameobject = GameObject.Find("InitialPoint"); initialPosition_T = tempGameobject.transform; }
void InitializeData_Checkpoint() { toInitialPosition = false; if (player == null) { tempGameobject = GameObject.Find("Player"); player = tempGameobject.GetComponent <PlayerController2d>(); } _checkpoints = FindObjectsOfType <Checkpoint>(); checkpointsInScene = _checkpoints.Length; currentCheckpointPos = _checkpoints[index].transform; }