Esempio n. 1
0
 public void OnEnable()
 {
     Instance           = this;
     m_MovementAxisName = "Vertical" + PlayerNumber;
     m_TurnAxisName     = "Horizontal" + PlayerNumber;
     m_FireButton       = "Fire" + PlayerNumber;
 }
Esempio n. 2
0
    public override void Think(TankThinker tank)
    {
        var movement = tank.GetComponent <TankMovement>();

        movement.Steer(Input.GetAxis(m_MovementAxisName), Input.GetAxis(m_TurnAxisName));

        var shooting = tank.GetComponent <TankShooting>();

        if (Input.GetButton(m_FireButton))
        {
            shooting.BeginChargingShot();
        }
        else
        {
            shooting.FireChargedShot();
        }

        //Setup player vs enemy awareness.

        if (PlayerControlledTankMovement == null)
        {
            PlayerControlledTankMovement = tank.GetComponent <TankMovement>();
        }

        if (PlayerControlledTankHealth == null)
        {
            PlayerControlledTankHealth = tank.GetComponent <TankHealth>();
        }

        if (TankRigidBody == null || TankRigidBody.GetHashCode() == 0)
        {
            Instance = this;
            //Saving a reference to the Rigid Body of this Tank, so that we can later check against it.
            //Used for damage-related tasks.
            TankRigidBody = tank.GetComponent <Rigidbody>();
            //L.D("TankRigidBody created for PlayerControlledTank with Hash: " + GetHashCode());
        }
    }